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BAT/Lot Editor Tutorials


Nightlighting in GMAX for objects and windows.

May 03, 2011 - 06:52 PM | Timmystwin in BAT/Lot Editor Tutorials

This is slightly more advanced than the other one, and requires iLives reader (HERE) and basic knowledge of it to do it quickly. Possible for a complete novice, just a little confusing.

A basic understanding of GMAX is also needed, but i doubt nightlights would be on the menu if you didnt have that.



1. Create your scene. Day only, No nightlights.

2. Create one spotlight, name it nitelite_spot01 and turn it off. (You can put nite- in front of a...

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How to make a custom lot with the Lot Editor

Jul 11, 2011 - 01:07 AM | jack3oh3 in BAT/Lot Editor Tutorials

How to make a custom lot with the Lot Editor What you need: • SC4BAT • Plugin Manager • Lot Editor Make sure you download all 3 files on the page. • Gmax 1st: Open the SC4Bat. Zoom in on the Top view in the Top-Left corner. Make a box that is v...

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The Sculpture Creating Tutorial - batting a simple sculpture in 15 steps

Jun 06, 2011 - 07:35 PM | peterycristi in BAT/Lot Editor Tutorials

The Sculpture Creating Tutorial Hi folks, after some requests i decided to try to write a short sculpture creating tutorial. Sculpturing often seams to be one of the hardest parts of batting a building. But at all it's not that hard a lot of you migh...

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Nightlighting Windows in Gmax

Jan 19, 2009 - 03:48 AM | Gn_leugim in BAT/Lot Editor Tutorials

Recommended skill level: A basic knowledge of Gmax. First we need a model to light up. I already have one ready, but this process can be used on any model you like. Here is an example: As you can see, we have a box, with two floors and four window...

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The Gmax Fundamentals Video Tutorials

Mar 01, 2009 - 03:51 AM | Superstar in BAT/Lot Editor Tutorials

The Gmax Fundamentals Video Tutorials The BAT Fundamental video tutorial series consist of all the essential information new users to the BAT require. The videos contain explanations on the tools and modeling methods mentioned in the tutorial, while...

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BAT Essentials Part 1

Jun 28, 2006 - 04:17 AM | phillippbo in BAT/Lot Editor Tutorials

Introduction Everybody was asking for it, so here it is. This is going to be an all-inclusive tutorial on the BAT that will take you from starting the model to getting the lot into SC4. I hope to establish all of the absolute basics you will need...

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Simple Industrial BAT Techniques

Jan 15, 2009 - 03:46 AM | nihonkaranws in BAT/Lot Editor Tutorials

This tutorial is aimed at teaching anyone competent with Gmax or 3DSmax techniques for making simple industrial BATs. Please note that this is not a tutorial for a beginner, you must understand the basics of BATting prior to following this tutorial. Th...

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How to Create Arched Windows

Oct 20, 2006 - 03:44 AM | mntoes in BAT/Lot Editor Tutorials

This tutorial covers the making of an arched window using GMax using the "welding" method. I would like to credit Baco for his help with this tutorial. Enjoy! -by mntoes Let's begin. Draw 2 rectangles and an arc like so: Next right click on both...

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Creating A Simple House

Apr 21, 2006 - 03:42 AM | CW8 in BAT/Lot Editor Tutorials

Sample house I created in G-MAX imported into Simcity 4. Here's a way to create a simple house model in G-MAX: MODELLING: 1) Create a box in the "Front" View, and move it in the middle of the viewport as shown: 2) Go to the "Modify" Tab, be...

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Making A Functional Landmark Lot

Apr 18, 2006 - 03:38 AM | SimGoober in BAT/Lot Editor Tutorials

Skill Level : Intermediate Please PM STomnibus if you have any questions about this article. The purpose of this tutorial is to help lot builders build the most functional lot possible, so that it functions as closely as possible to a Maxis made lot....

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Creating Custom Lot Icons

Apr 18, 2006 - 03:32 AM | deadwoods in BAT/Lot Editor Tutorials

Level: Intermediate Please PM STomnibus if you have any questions about this article. This tutorial walks through my approach to creating custom lot icons that show up in the game menus. The tutorial assumes the following knowledge: A basic unders...

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