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BAT/Lot Editor Reference


Review: Lot Editor

Mar 28, 2011 - 02:29 AM | RalphaelNinja in BAT/Lot Editor Reference

Please PM RalphaelNinja or STomnibus if you have any questions about this article.
RalphaelNinja – from a Simtropolis Post “Something Unbelievable”


Before the days of the “Lot Editor”, the above was done by modifying the hex code within the Simcity data files. The process involves modifying in hex, saving, and then starting up the game to see the building. It took approximately four days to create the above; including the Windmill power generator. With the lo...

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Preview: B.A.T.

Mar 28, 2011 - 02:20 AM | RalphaelNinja in BAT/Lot Editor Reference

Please PM RalphaelNinja or STomnibus if you have any questions about this article. B.A.T. Preview by RalphaelNinja “gMax”, the lesser brethren of Discreet’s award-winning 3ds max, is built for gamers to create their own in-game content of which Si...

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Why do we need the BSC-Simtropolis Indices?

Mar 28, 2011 - 02:40 AM | SimGoober in BAT/Lot Editor Reference

By Kevin and SimGoober What are the BSC-Simtropolis Indices? When the SC4 community began adding custom content to the game, there was a lot of tinkering going on. Many mistakes were made, but we learned from our mistakes. About the time it be...

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