Jump to content

  •  

Recent News


Shaking it Up:SimCity's Physics

* * * * *
A physics engineer at Maxis details the physics in SimCity.


12 Comments

" I’m looking forward to hearing what everyone thinks of the disasters."

Exhausting .... what is the relevance of having a meteor shower in simulator construction? This happens in the real world?

Besides all that has been shoved down the throats of the fans in the game they'll still have to put up with this baloney!

This can be a nice for social game free but not in a paid game ... is expensive ... very expensive!

" I’m looking forward to hearing what everyone thinks of the disasters."

Exhausting .... what is the relevance of having a meteor shower in simulator construction? This happens in the real world?

Besides all that has been shoved down the throats of the fans in the game they'll still have to put up with this baloney!

This can be a nice for social game free but not in a paid game ... is expensive ... very expensive!


But SimCity and The Sims exist in their own universe, so IMO, it's justified that it's not exactly like in real life.
Photo
MaxisGuillaume
Oct 25, 2012 - 06:56 PM
Yes, this is a speculative reality/model reality game!
My dear ...... NOW - 665 users are online

SimCity (2013) General Discussion - 6 user (s) are browsing this forum.

Disappointment also tires the people ....

My dear ...... NOW - 665 users are online

SimCity (2013) General Discussion - 6 user (s) are browsing this forum.

Disappointment also tires the people ....


YOU tire the people with your spammy negativity. We already got it that you don't like the game, now shut up! For god's sake in everything related to SC2013 you post some random negative cr*p. There is no thing to discuss really , as the last blog post was relatively shallow , but in your propaganda you replace lack of topics to discuss with "disappointment" which some members may even have, but it isn't the reason behind the lack of discussion.
Forced disasters seem like they'll keep the actual gameplay of SimCity interesting for a longer period of time. I always felt like the older SimCity's could get very formulaic once you figured out how their balance worked.

My dear ...... NOW - 665 users are online

SimCity (2013) General Discussion - 6 user (s) are browsing this forum.

Disappointment also tires the people ....


Kind of grasping for straws I think.

Now - 667 users

SimCity (2013) General Discussion - 13 user(s) are browsing this forum

SimCity 4 General Discussion - 4 user(s) are browsing this forum

City Journals - 5 user(s) are browsing this forum

SC4 - Simtropolis Exchange - 3 user(s) are browsing this forum

apparently there just aren't that many people that go the the forums in general.
Photo
A Nonny Moose
Oct 26, 2012 - 05:05 PM
I am indifferent to the SF-type disasters as I see them as irrelevant to me. However, the activity generated with respect to the city in a "natural" disaster is important, and it is good to see that the team is paying this some serious attention.

I am rather hoping this version will be as spectacular as it has been promised to be.
Education ... cordiality ... democracy ....

No comments.

Education ... cordiality ... democracy ....


3 things you don't have...
It's not that meteorhits are impossible. They're rare but the few examples where people actually understood what happened have been spectacular in their destruction. (Tunguska in the early 20th century is quite famous)
Meteors hitting earth is definately an issue that is taken serious in the appropriate circles, even if we can't do much to stop the rocks from hitting.
Unrealistic disasters were part of SimCity's history from day one. It all started with a sea monster attacking Tokyo's industrial section. And you know, the 10 year old version of myself enjoyed that aspect of the game then. It added to the challenge of playing, and for that period of PC gaming, it was pretty cool.

As, I grew up, so did the game. My preference shifted from cleaning up after a monster attack or a flood, to learning the intricacies of the modern urban machine we call a city. And, yes, after some time, I just turned those disasters off (which was also unrealistic) so I could focus on that aspect.

Although I normally preferred to turn off disasters in the past, I'm fine with having them, (including the odd, unrealistic ones.) Since each city is linked together in a region (and the world), it'll make sense to have a level playing field, so understandably, we're not going to be able to turn them off. It's important to remember, that although this is a simulator, it is also a game, which is exactly what Will Wright intended for the original.

I have no doubt that Maxis is trying to strike a balance between appealing to a young audience, who will likely be playing for the first time, and those who have been playing since nearly day one.

Now, one "disaster" I'm looking for is one like this:
http://www.cnn.com/v...nn<br /><br />I couldn't help but think of SimCity 2013 when I saw this traffic nightmare. This is exactly the kind of problem I will be looking forward to solving and it seems like the simulator is finally advanced enough to earn an sense of realism here.


Imagine that happening to your meticulously crafted city that you were just moments away from showcasing in your CityJournal.

Yeah, totally not a reason to get even the slightest bit disappointed.