Jump to content

  • Log in with Facebook Log in with Twitter Log In with Steam Log In with Google      Sign In   
  • Create Account
  •  

Recent News


How Do You Put the Sim in SimCity?

* * * * *
Ocean Quigley has been at Maxis since 1995. In that time, he's been an artist and art director, and now serves as creative director on the company's newest SimCity title -- which is due to be released next year, simply under the title SimCity.

This game marks a new horizon for the series: For the first time, computing power has increased to the point where the simulation can be built from the ground up, with individual simulation elements (Sim citizens, buildings, vehicles) able to react to one another to produce a full city simulation. Previous games in the series faked granular detail.

As an artist, Quigley wants the game to visually portray information to the player as much as possible -- to instantly represent decisions in the world itself, rather than forcing the player to look at charts, graphs, and menus.

Quigley explains the work he and others at Maxis have done to achieve this, and how the team makes creative decisions that impact not only the simulation, but also bring forth satisfying decisions for players and also accurately reflect the ways in which these systems interact in the real world.

Read more: http://www.gamasutra..._in_simcity.php


5 Comments

Photo
A Nonny Moose
Jun 22, 2012 - 12:20 PM
Fascinating. I'd like to give this a try, but the price is going to make me hesitate as well as that destrutive EULA.

They are certainly going in an interesting direction. A bottom up simulation with no pre-conceived notions would be impossible but they are certainly welcome to try.

It is becoming clearer and clearer that this is a completely different effort than we have ever seen, in line with the march of technology. I think hanging on to the legacy SC4 and having the new game could well have some serious advantages for the serious player.
It's obvious that Maxis are still doing the rounds with different outlets giving interviews. why have they not done a single interview to a dedicated audience that has done so much to keep their current game going strong? are they avoiding us?

i really hope that ST approaches them for an interview. they know we are out there, but all we see is interviews with mainstream game sites.

i can only assume they avoid us because we will ask the really big, deep questions, and our responses might 'make or break' peoples perceptions on how the new game will be

still.. once again i ask, can ST get an interview and ask some of our questions to them?
Photo
chocolate_city
Jun 22, 2012 - 07:27 PM

It's obvious that Maxis are still doing the rounds with different outlets giving interviews. why have they not done a single interview to a dedicated audience that has done so much to keep their current game going strong? are they avoiding us?

i really hope that ST approaches them for an interview. they know we are out there, but all we see is interviews with mainstream game sites.

i can only assume they avoid us because we will ask the really big, deep questions, and our responses might 'make or break' peoples perceptions on how the new game will be

still.. once again i ask, can ST get an interview and ask some of our questions to them?


Can I get an amen... you hit the nail on the head...

...
still.. once again i ask, can ST get an interview and ask some of our questions to them?



Even if they agreed to do an interview for us this early on, they wouldn't be able to fully answer much of our questions as a modding community since the game is still being built.

There are still a lot of information that is going to be released, therefor our perception and questions about the game will keep changing as the months pass.

Maxis is aware we're here, they know we've been waiting for this for years. So let's keep being patient, our time will come.
They may know we're here and we've been waiting but they don't seem to be listening.

Let me burst your bubble: the world is not as 'fluid' nor as creative driven as this new game is trying to convey.
Yes, you look around and some stuff present to you as being creative but the reality is that it is a Product driven by economic evolution, social status and usefulness. All these factors are an integral part of an object and can in NO WAY be underrated because of that so called 'creativity' you (Maxis) are trying to portray. Yes, those factors may not be as fun as designing a factory that (poorly) emulates a 1930's one but YES those graphic charts ARE as vital if not more then the bricks you're using to build those factories' walls.