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High Res SimCity Gallery

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Promotional photos released by EA for Maxis' new SimCity game.

Cool beans, but I'm still looking for highways and interchanges. :P

Link: http://imgur.com/a/mMfk5


12 Comments

I really hope the blurring around the edges is toggleable. I like the idea of the miniature city effect, but not that much...
Sorry, but this all just looks like CitiXL in a different jacket. The region view simply looks ridiculous (I hope that stays as concept art) and the buildings, with a few exceptions, remain super-simplified. Methinks Maxis is trying too hard to rush this out - Societies on steriods, with little input from the users.
The game will released in 8 months, so I'm sure that more surprises are coming up (including highways and arcologies). Remember that those pictures are a mix of concept art and the from still under development game, not the final version.

SO STOP COMPLAIN FOR ANYTHING!
I have to admit though that some of these images are quite respectable. that suburb gives a nice touch. industry looks a little too reddish though, perhaps dirty industry. That industry with the three chemical tanks remind me of Dao Chemicals from that SC4 dirty industry lot.
We all know it's still under development until February. Maxis have a lot to do. But if they're posting trailers of the game, the graphics element of SimCity must be somewhat finalised. I mean, take for example this image. Link #1
The grass looks almost radioactive. The buildings look like they're from Fisher Price. This is how I would envision the current graphics if they at least had to only change colouring. Link #2 Or around that anyway.
When I first saw SimCity 2013, I would think that there would be active reflections, and a decent amount of both low- and high end graphics that would please any audience. A desaturated version of an image like this would fit quite nicely. Link #3 (there is apparently RCI in the game, so disregard the image's title. I couldn't find one without that.).
I know that we can't all be happy, but with a perfect simulator, I don't want to be left down by graphics. I do like looking at my city as much as I spend on building it. Concept art or not, it looks better than SCS-esque models. Link #4
No complaints but it will be very hard for me to play SIM CITY in an Electric Green environments were Candy meets Little Pony in Fisher Price as mention above.
Thanks to Lot Editor/Gmax/Terraformes…. SIMTROPOLIS exchange… we are all use to the most amazing and detailed pieces of architecture from around the world.
Let’s Hope for the Best.
@Terring

I'm not trying to sound mean, but I think its very..dumb to think that these graphics are not in their final stages, Show me one AAA game that didn't have graphics set in stone 8 months before release..

Fact is this: These are the graphics, end of story. If you don't like them, I'm sorry this probably isn't the game for you. If you do like them...well... good for you.


I for one think they are really bad, and I will not be spending any money on this game (Not to mention Origins) And I don't think it deserves the SimCity title.. But I can't change anything. :(
It would be nice to have a complete game from graphics to gameplay. But I think with the great modding and batting community and with what they are able to offer aesthetically atleast in the past would mean that the nuts and bolts of this game would be what is most important. Just my two cents.
Note how when everyone complains about graphics, they complain about the buildings themselves, or sometimes the road/grass textures. Could you change all of these in SC4? Yes. Did they say there will be quite a bit of modding in SC2013? Yes! So why would they take a step backwards and not include this? Perhaps not in multiplayer, but certainly in singleplayer, which has been announced. At the most basic level, all this new game is, is a new rendering environment for our BATs, so treat it that way and don't complain about content that can be changed to whatever you want.
I honoustly don't know why some are going on about cartoonish graphics, it's a game people, don't expect photo realistic graphics.. SC4 doesn't have it, and frankly, is is necessary? And really, what is so awful about the graphics?
If you don't like it, then fine, don't buy the game, stick to SC4 or CXL or whatever, nobody is forcing you.
Upto a couple of months ago SC5 was just a dream...Now it is very much reality.. And face it, if you think that you will always have or get what you want, grow up!
It is btw too early to really shoot it down or praise it, we haven't seen enough yet - we haven't really seen gameplay yet.
I am not into the multiplayer thing really yet, but who knows, it might be a good thing, and we might all love it.. We have to know a little more to make up our minds, so saying that it does not deserve the title of SimCity, that's a little presumptuous
to say imho..
I'm just glad there is going to be a new version. If it turns out to be not what I would like it to be, then tough and a pitty, but after all they didn't make the game with me in mind.
But based on what i've seen so far, i'm liking it... so far...
Also don't forget that what makes SC4 great now is the modding and batting community, they've done a hell of a great job.. Initially SC4 wasn't that great either..
Photo
BlackPanther74
Jun 09, 2012 - 02:41 PM
Everyone needs to remember that this game needs to run on as many different configurations as possible. Not everyone has the latest and greatest machine in the world to run photorealistic graphics at highest quality without the processor taking a hit. Especially if your city gets sufficiently populated. I do seem to remember when SimCity 4, first came out how everyone was complaining about how much of a memory hog it was. Just because your 10 years newer machine runs it like a dream doesn't mean a thing.

Keep this in mind, everything is being simulated, each individual sim, each car, each building, the power grid, the water grid, garbage, traffic, weather, resources, economy. All in a vastly different way than SC4, CXL or any other city builder before it.

I keep reading these ridiculous ideas about what must be included otherwise it is a "no sale for me". Maxis/EA doesn't care about you as an individual, they might care about you as a gamer in their target demographic. Half the things people want are impossible in the next 8/9 months. And are ridiculous to expect to be included in SimCity, a big picture simulator. Cities in Motions transportation options were top notch because CIM was a transportation simulator not a city builder. If you must have all those demands included into the game, go code them yourself and get them to all work flawlessly together then balance them for satisfying gameplay and to work on any minimum requirement system in the world. In the next 8/9 months. Thank you.

Yes, Maxis/EA needs to get certain things right but they do not have to give you everything and the kitchen sink to make a great game. I was surprised that the graphics were not CXL-esque but honestly I don't have any problem with what I am seeing and I am 38 so please somebody call me childish or immature.

I have heard people say why show us anything if these are not final graphics, have you heard of building anticipation? Or have you ever been in the boat of having a game you are interested in be announced and they don't hear or see any thing about it for months sometimes years (SpecOps: The Line, anyone?). Did you complain then? Seems that you want your cake and eat it too regardless of the circumstances. That is called entitlement.

Maxis/EA is finally after 10 long years releasing a new SimCity game and it basically appears to do most if not all of the things fans have wanted for years and promises the same moddability of SC4. Now I will be the first to admit I am not a hardcore builder but I love this franchise and will play just about anything that isn't utter and complete garbage which from what I have seen SimCity2013 is far from that.

February is my birthday month so Happy Birthday to me in 2013.

That's is my two cents, you all can spend yours however you feel fit.

We all know it's still under development until February. Maxis have a lot to do. But if they're posting trailers of the game, the graphics element of SimCity must be somewhat finalised. I mean, take for example this image. Link #1
The grass looks almost radioactive. The buildings look like they're from Fisher Price. This is how I would envision the current graphics if they at least had to only change colouring. Link #2 Or around that anyway.
When I first saw SimCity 2013, I would think that there would be active reflections, and a decent amount of both low- and high end graphics that would please any audience. A desaturated version of an image like this would fit quite nicely. Link #3 (there is apparently RCI in the game, so disregard the image's title. I couldn't find one without that.).
I know that we can't all be happy, but with a perfect simulator, I don't want to be left down by graphics. I do like looking at my city as much as I spend on building it. Concept art or not, it looks better than SCS-esque models. Link #4


I totally see what you mean about the colour when you compare it to the Photoshopped version you provided. Your version looks so much better and realistic. Maybe the developers want to make cities look vibrant and bright so the game in general doesn't come across as visually drab. That is all well and good but potentially makes for far less realism.