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Cool Looking City: Residential Robot

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Stop right there -- this is the city you’re looking for. Well, if you’re searching for the best representation of just how clever you can get with SimCity’s newly-added curvy road tool, that is! Audio Engineer Dave Driggers used this feature to prove that creating cities with windy roads opens up the opportunity to take your creativity to far, far away places, as evidenced by his city inspired by everyone’s favorite little companion ’bot. When Dave isn’t manipulating roads to resemble famous robots, he works on integrating the sound systems into the game as well as implementing audio-related gameplay features.


16 Comments

This doesn't give much insight into the game, but it does give an idea about curvy roads and the gameplay.
I like his answer to the second question:

"No. There was plenty of space to put what I needed."

They're trying to make us forget about the small city tiles. Nice try Maxis.

The curvy roads do look good though. They are quite smooth.

I like his answer to the second question:

"No. There was plenty of space to put what I needed."

They're trying to make us forget about the small city tiles. Nice try Maxis.

The curvy roads do look good though. They are quite smooth.



indeed, i thought about it to. but than again latly they been talking like this alot.

Plus curvy roads isnt anything new, its not like we havent seend how they work in otther games.
barely noticed the robot was R2-D2. Well that's what it looks like to me :P
"No. There was plenty of space to put what I needed."

Sound engineer, must be all about is not it?

Tip, put a trailer, which is only a few seconds, the game running!
Photo
schokoladeneis 1
Jul 31, 2012 - 02:16 PM
If this city is cool looking, what you call a sim city 4 city with mods? super "++++" awesome?
It looks good. (nice idea about R2-D2 :D)
And I also see they are working on the lot backgrounds, expecially the residential ones...good :)
It looks like one of the towns from Sims3...if this is supposed to get me excited it's not working...
Looks pretty ordinary to be honest.
"No. There was plenty of space to put what I needed."
A blind person can clearly see that the city has small tiles. Maxis, listen with your ears, not with your mouths.
OOOOOOH That's soooo new. Noobody was ever able to do that in CXL!

[/sarcasm]
Flexible curvy roads + inflexible rectangular lots is such a huge step forwards, especially for urban environments... not. I guess it's no wonder they showed it in conjunction with small suburban family homes.

Of course you could use the road tool to draw grids in inner-city areas to avoid the open space problem, but then we're basically back to rectangular lots + square grid. *sigh*

The "road robot" is a nice little gag, and it also shows the ultra-realistic and much sought after ability to draw sharp 100 degree turns, just like you find them in every city. :P

Seriously, the latter point is of no concern, as it's in the hands of the player what he uses (or abuses) the tools for. But the former point (curvy roads / rectangular lots) is really an obstacle that makes the move from square isometric grid to flexible full-3D kind of a moot point IMO - a general problem with all 3D city builders so far.

TBH, I'd rather have fixed camera angles and a fixed set of road angles (90°, 45°, 22.5° with all transitions and intersections) coupled with a different zoning logic where irregular leftover space is part of the lot and gets populated with objects (garages, driveways, courtyards, generic side and filler buildings, planters, gardens, plazas) that look like a seamless extension of the lot. This would allow for a dense and realistic cityscape with crooked roads, and that would be so cool.
i dunno. i think we need a close up shot though. it may look curvy afar, but it may not be so from near. i have to admit though, the detail seems crisp enough to see that the curves are indeed very smooth, a great improvement from previous screencaps.
It looks like they went out of their way to *avoid* saying the words "droid" and "R2-D2."
At this point I don't really care about the curvy roads, but I'm concerned about the lack of any news about mass transit. Are they going to half-ass it like they did with CXL and add it later? (The bus system in CXL was interesting, I'll give them that.)

At this point I don't really care about the curvy roads, but I'm concerned about the lack of any news about mass transit. Are they going to half-ass it like they did with CXL and add it later? (The bus system in CXL was interesting, I'll give them that.)

I heard that subways aren't included. But I'm not so sure.