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Simcity Interview & Walkthrough

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This video shows some gameplay of the game and includes information about the new Simcity game.




36 Comments

Still not much info about what we really want to know.
Good video, noticed a few important pictures and statements:

3:13 "... although we still have that sandbox play..."
4:12 "You can pause your game"
4:33 "You can set regions you play with your friends to public or private [so it would be like invitation only]"
5:12 Variable-lane highways
5:31 Residential zoning [?] conforming around curved roads
5:35 Variable types of intersections [see bottom left corner]
Wow at the beard :)
And at 3:30, it seems some of the problems of trains jumping track in SC4 have made it through to the new simcity...

And it looks like they haven't yet put collisions in. The number of times cars drive through each other, pedestrians or houses is quite high :)
Looking good.. for me the good news was that you can play the whole region by yourself if you want.. or let others join in..
Would be nice to see some of the interface :O)

Good video, noticed a few important pictures and statements:

3:13 "... although we still have that sandbox play..."
4:12 "You can pause your game"
4:33 "You can set regions you play with your friends to public or private [so it would be like invitation only]"
5:12 Variable-lane highways
5:31 Residential zoning [?] conforming around curved roads
5:35 Variable types of intersections [see bottom left corner]



SEE EVERBODY!! There was nothing to worry about!

And still a year to go on development!
No powerlines nor pipping.

7.25 '... and you can play an entire region by yourself. Lets say oneday you say I have a friend and I want him to play, you can enter to Origin...' So, game does not need to be on-line.

From what I've seen and knowing EA as we do:
-expect to see the asynchronous method from Spore;
-expect to see validation at run from The Sims 3.

No powerlines nor pipping.

7.25 '... and you can play an entire region by yourself. Lets say oneday you say I have a friend and I want him to play, you can enter to Origin...' So, game does not need to be on-line.

From what I've seen and knowing EA as we do:
-expect to see the asynchronous method from Spore;
-expect to see validation at run from The Sims 3.


Powerlines at 5:35. If your talking about the smaller ones you see around streets, well they don't often do that anymore. Most powerlines these days are below-ground.
Sewage pipes got a small mention in the video, can't remember the time.
I like that the water pipes are automatic, I hated laying those pipes in SC4, I just ended up dragging them up and down in a massive grid. But it would be nice to manually draw some pipes, like between neighbour hoods, that aren't connected by road necessarily.
Interesting the interviewer called this a "reboot" several times when, well, that's sort of an odd thing to call a game with no real continuity or story line between sequels. The interviewed/Maxis guy sort of says things against "graphs and charts" which I hope actually ARE in the game those are greatly useful in SC4.

Interesting the interviewer called this a "reboot" several times when, well, that's sort of an odd thing to call a game with no real continuity or story line between sequels. The interviewed/Maxis guy sort of says things against "graphs and charts" which I hope actually ARE in the game those are greatly useful in SC4.


They call it a reboot since it doesn't exactly follow the original sequence of the franchise in terms of graphics and gameplay. Instead, they combined different aspects from each of the main SC games. That's why they call the game simply "SimCity", and not "SimCity 5".
they have done a few public interviews, addressing the game to the whole world, we need a session with them just for us, the dedicated fan, that can ask the big questions.

dirk, can you get an interview with these guys?
They sure have pointed a few things, but I'm still greatly concerned about "offline" and not "single-player" game-play.
Maxis: "hey guys...can you please tell everyone that multiplayer and online only is so good that you won't WANT to play alone? please?"
That's what I got from this interview. Meh.
The fact they basically confirmed you can play alone in a region, invite people as you please or not pretty much is what I got.
What im most concerned about so far is that all they have said is "sandbox".

So far there has been no mention of taxation, finances or ordinances. I would be disappointed if it is a Simcity where you get unlimited money and only have to worry about demand.

Although, I would like to see what would happen if a city in your region goes bankrupt. Perhaps then the other cities will have to bail it out!
mwyeoh, they have said that it shows the amount of money your city makes in 'an hour', so there is going to be some form of financial challenge.
most of you are hung up on the online issues, but there are a lot more things that need to be asked, not just multiplayer

how about mod/bat/customising levels of opportunity?

terraforming?

map making?

tilesets?

ongoing support/updates from maxis, including expansions?

how about we try and squeeze more info out about these issues. they are going multiplayer guys, and they have said it a million times. wait until it's released, move on, and maybe let's try and get some other important issues found out
synekism looks much more perspectiv

mwyeoh, they have said that it shows the amount of money your city makes in 'an hour', so there is going to be some form of financial challenge.


Thanks mapboy. Hopefully they release more details on this soon, or even ask for community feedback for the ordinances.

I was hoping they'd release some more details about the financial side of things in E3, but I guess they do still have 7 months to work on the game, and finances are something a little further down the "importance" queue... First is getting the simulations right!
The reporter obviously isn't too familiar about SimCity. So don't expect to know everything about an expansive game from an interview like that.

And yeah, we still have a long way to go until Feb 2013, it's better that they don't spoil us.
What are the minimum specs of a pc to play the game, and what are the recommend specs?
The good:

The Glassbox Engine

What I'm worried about:

Skyscrapers showing up too soon / Too many skyscrapers for a city that is too small to have them. I would like to see a greater level of realism regarding how large a city has to be before high-rise buildings appear. You should have to work to get tall buildings.

Zones, growing naturally, not plopping-
Plopping is so lame (besides municipal buildings and landmarks)- it takes away the fun that was SimCity in the beginning, which is creating an area which is desireable to make the land valuable and get skyscrapers/ nice buildings.
Instead of plopping- players should have to work to get the cool/tall buildings, by providing good education/parks/transportation, instead of simply plopping a building.

Waterfront property should have increased value.

Larger Train Stations and a better goods transportation system - Trains take goods from industry and bring them to depots in the city kind of like A-train. Airports are more efficient when connected to trains- same thing with seaports. Delivering goods actually serves a purpose, as buildings demand a certain amount of goods per day.

Buildings should not grow like plants! Buildings grow on a story-by story basis- SimCity 4 was embarrasing, with buildings growing out of the ground, and it looks like the next SimCity is doing almost the same thing- with the building stretching as it comes out of the ground- not good.

Building Repetition- Try and eliminate it- Allow players to upload their own buildings like the BAT here.

"City Center Effect" Where most commercial activity and high wealth commercial /residential tower activity tends to grow and supertalls are expected- could be multiple epicenters such are exhibited in New York's Midtown and Financial District areas- Items such as Large Train Stations/ Transit hubs/ Large Parks / Fountains and pre-existing high wealth residential/commercial would decide where the city center effect was greatest.

Cities XL's (and Sim Citys) main downfall is the "sea of skyscrapers" which is a very unrealistic look-outside of maybe China or Russia. Cities typically do not have a lot of similar height buildings (which are all very tall) they have a slowly building skyline that generally is tallest toward the center.

A real city has maybe 50 times more suburbs than it does high-rise financial district. Making the game as realistic as possible is what players are looking for, not some Sim City Societies junk.
If they are going with a tilt-shift look, check out this video of a real city shown from birds-eye view using tilt-shift:

That's what a real city looks like- notice how there are not towers / high rise buildings everywhere. Houses are close together, and blocks have many houses per block, not enormous buildings.

What has ruined most recent "city building" games is that they are too full of tall buildings. Cities XL, SimCity4, A-Train9..

Look at any City's skyline- Chicago, Charlotte, Philadelphia, Toronto, Calgary, Frankfurt, Tokyo, Sydney, Melbourne, Harare etc.. They all have one thing in common- they have skyscrapers that are clustered in a rather small area for their city size, and the tallest ones are generally found near the center of the cluster.

Look at the screens we are shown of the next Sim City- First off- there are a ton of very tall skyscrapers that look pretty much the same, and top out around the same height.

It looks like skyscrapers are being plopped right next to the edge of the city, with a whole bunch of green grass and nothing right next to them (@ 5:08 in the video).. How fake does that look? The city isn't nearly large enough to support skyscrapers of that size, and they are developing in a manner that would never happen organically due to economics. Where have you ever seen a city develop like that? It doesn't happen.

This is a general rule that has always been broken by the people designing these simulations- I guess they think "hey, skyscrapers are fun, and people are dumb, so let's just make a lot of skyscrapers.. they'll love it".. Wrong, it's not realistic, people want a CBD to develop organically.

What im most concerned about so far is that all they have said is "sandbox". So far there has been no mention of taxation, finances or ordinances. I would be disappointed if it is a Simcity where you get unlimited money and only have to worry about demand. Although, I would like to see what would happen if a city in your region goes bankrupt. Perhaps then the other cities will have to bail it out!


Haha! I like this idea!! I reckon it's great to have the more relevent issues like climate change, financial crisis etc. themed within the game.