Cities, by their nature, are a complicated patchwork of interpersonal relationships and infrastructures. In the real world, no city exists in a vacuum. It is always a part of pulsing organic matrix where events and decisions made at a distant city impacts it sooner or later.
Sadly, when SimCity first hit the gaming scene in 1989, the technical infrastructure needed to create vibrant interconnected virtual cities was barely in existence. Graphics and processing technology weren’t very advanced and players are happy to play with blocky graphics and very basic AI. Thankfully, the Internet, graphics chips, and processors have evolved to the point that they can enable the developer of SimCity, Maxis, to fully pursue their grand vision for the city simulator series. In the upcoming iteration of the SimCity concept, dubbed by game followers as SimCity 5, players’ cities will interact with the supplies, materials, and weather patterns of nearby cities. Cities will no longer exist in a vacuum but will be members of a thriving community of cities linked together through the Internet.
Screenshot from Sim City 5 (Credit: EA)
Citizens will travel among differing players’ cities. Similarly, individuals in the cities are now empowered by modern processors with more unique personal details like education and particular needs and wants. Each separate city will be impacted by the trade and other decisions made by other cities. The same goes with weather patterns and natural resource availability. Based on these developments, SimCity 5 looks poised to take the city simulation genre to a whole new interactive community-based level.
Finded on: Game Bandits