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Ocean Quigley on why Single Player in SC2013 requires an internet connection

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Real cities don't live in bubbles, real cities are connected to each other.

People and resources flow from city to city in regional economies. Neighboring cities directly affect each other, and through markets, their actions affect other cities across the world.

Because cities are connected, they specialize and differentiate. That's possible because they're all playing roles in a larger economy. Cities look different because they make a living doing different things. Clusters of cities working together do things that no city can do in isolation.

From the beginning, we built this SimCity to deal with this stuff realistically. We're not just simulating the internal mechanics of cities, we're simulating how cities relate to each other, to resource markets and to the natural world around them.

These are things that we have to do if we're going to model real cities with integrity.

The larger environment that cities live in, and the global markets that they are participating in are all being simulated on Maxis' servers. We're running the underlying simulations that enable cities to transform their regions, to interact with each other, and to move markets. We're tracking the accomplishments of cities and their effect on each other and the larger world.
This is true whether you're playing by yourself, or if you've invited a bunch of friends to come and play with you. Your impact on the larger world matters, and the larger world in turn influences your city. This will be visible in lots of different ways, from changing commodity prices, to leaderboards to global and regional opportunities.

Here's what this means in practice - Your cities won't all look the same, they'll take on specific roles, and it's just awesome to create a region with your friends. It's magical to see Sims come from their city to yours. It's fun to make stuff and send it to a friend when they need it.

When you see the connection between your city and the larger world, your city is more real than it's ever been before.

That's why it's an online game. We'll be showing you more of this at this year’s E3 Expo in June.”

-- Ocean Quigley, SimCity Creative Director


Mar 31, 2012 - 05:47 PM
So what he means to say is... there is no single player. It's a slightly more indirect MMO.

Not sure how I feel about that.
That's all fine and well, but none of my friends play the game (we are going to need simtropolis regions) and i like creating regions by myself. I dont want farmland to come to a dead straight line against a metropolis or depend on some idiot stranger beside my city.

There are ways around this even keeping a global economy as its focus. The game could regularly "save" the state of the economy every once and a while and if the internet goes or you leave a connection it can stay stagnant until the next time you connect.

Blah! This post by ocean makes me nervous
Actually he doesn't anwser crap as it relates to why single player bla bla bla.

Change the headline.
This will piss me off if there is no way to play a city entirely offline, but at the same time I know that either through mods or other (possibly less legal) manners, someone will make it available to play offline.
Of course, it'd be much better if EAxis just WOULDN'T DO THAT.
hmmm no opinion... this is both good and bad thing... yet i am gonna be pissed if there is no offline mode
one thing is encouraging me
that i still have simcity 4
Let me start off with a bit of a worry of mine.

The way they are pitching their features at the moment makes me reminisce about the times when I paid attention to the development of a small-scale gameserver which had the selling point pitched just like this, it turned out well but the facade of features was soon overshadowed by it's numerous flaws and setbacks. What I'm saying is I'm not feeling very confident about their presentation, it should be to the point instead of a game of cat and mouse where the cat has a bit of cheese hanging just out of the mouses reach. Too many features that require resources turns out horribly wrong, CitiesXL and it's multiplayer feature as an example.

In my opinion there should be 3 modes you can play, sort of like the popular indie game Minecraft:

Legitimate mode
Creative mode
Multiplayer mode

Legitimate mode would consist of the same content as SC4 and previous titles, where a player has to manage his city and make tough decisions etc etc.

Creative mode is the opposite of the legitimate gamemode, there is no budget and risks taken are minimal, players would play it to create cities for show amongst other things (this covers the appeal to the non-hardcore community)

Multiplayer mode would have the option for certain 'worlds' to run on creative or legitimate.

All gamemode types are modifiable to fit the player needs in an input box in the games settings menu.
No offline=No buy
Apr 01, 2012 - 02:22 PM
Epilef.... That's the bottom line.. isn't it...!!!!
Ok, I get what they're saying and it makes total sense. What doesn't make sense to me is that they are thriving so much for realism and for the player to really simulate an environment as close as possible to reality and yet they refuse to use graphic charts, numbers, taxes, values and percentages. A bit contradictory to say the least.
no offline= no buy for me.
The problem I see is that if the whole world is dependent on each other, and modding is possible, a few people with sufficiently radical mods could just destroy everyone else's economy by sucking up all the demand for resources or flooding the world economy by mass dumping supply of goods or resources. I don't want my cities to be subject to others playing by the rules. I like the idea as an option and in theory, but an MMO that allows mods will not work well for others.
I'm not buying this answer.

I have a feeling this has more to do with data collection and pushing ADs then having to do with "real world" influences for the city.

And at least for me this is a DO NOT WANT feature (or could it be considered malware?).
Apr 06, 2012 - 09:15 AM
AJ is right. In theory I would probably have fun playing the multiplayer mode, but I would want a collection of cities that aren't even on the multiplayer grid in any way. Why should my town suffer because some chucklefuck decides to blow up his nuclear energy plant?
I too agree with having a single player offline option, if not I have what I have now!