Jump to content

  •  

Recent News


First Image of SimCity 5, from German magazine GameStar

* - - - -
From German magazine GameStar: "Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities. Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love..."

Continue the discussion here


Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image


Posted Image


Posted Image

Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.

PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera …

CONS
Do … can cost scenarios.
The Sims are sometimes shown without a head.

Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ​​our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

Interview with Lucy Bradshaw

GameStar: It’s been a while since the fourth installment of SimCity …

Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.
—-
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
—-
GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

Closing Comments by GameStar editor Roland Austinat

According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.


125 Comments

Photo
Empowered One
Feb 29, 2012 - 08:01 AM
what does the my little pony stuff do here?
also: prolly a mockup to have a laugh at the fans of the genre. Have seen this happen many, many times before. I'm not trusting this until more factual evidence comes. because really, what's 1 pic? Could easily be made in some photoshop-ish program.
Those are very impressive if they're the real deal, even if they're just an artists impressions. If Maxis really does announce a new SC5 and it looks like that, I'll be pleasantly surprised, to say the least. (To say the most, I'll be jumping up and down with excitement like an asylum escapee.)

Photo
InCommandOfCars
Feb 29, 2012 - 09:12 AM
I don't think that is, it looks more like a rendering of a planned city somewhere. The road at the bottom is too curved and the buildings look off. Also theres a random half arch bridge on the left bottom corner. Unless we will be able to add useless bridges in the next game i don't think this is it.
Photo
Shadow Assassin
Feb 29, 2012 - 09:25 AM
I hope to God EA isn't just toying with us.
It is true, just look and read here
And here is also new pic Posted Image
Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.
looks cartoony!
If the game is only 30% complete then the graphics are likely to change anyway. I doubt they would be the final graphics the trees are triangles.

I found this on some game website. "I can confirm that we will have a brand new announcement from one of EA's most beloved franchises." Link
Photo
A Nonny Moose
Feb 29, 2012 - 11:24 AM
Ho hum. Nice for some of our members if true. I have my doubts on the water reflections. I think all of this is art not rendering.

If EA resurrects this franchise after nearly a decade of intransigent silence I will be highly surprised.
Posted Image
Posted Image
Posted Image
look at those nice fat sidewalks!
I fixed the images and added the translated article...
I'm a little speculative. Although, there are some strong signs from other sources that have pick up on this that it's almost believeable to be SimCity 5. I'm hoping for the best!!
i really do hope this is true!
Shut up and take my money! No, but i almost cried as i read this! If this delivers the same quality feeling as Sim city 4 did... I would pay at least 200$ for it :D If it's a joke though... someone's about to die...
Thumbs up for the best community of the best game in the entire world!
I really hope this is coming, finally I will be able to make roads that aren't all orthoganally :)

If they do everything they say I'd be delighted.
Photo
emperordaniel
Feb 29, 2012 - 01:18 PM
*jaw drops*
YEA BROO!
yeaaaah!!!! SIM CITY SOCITIES 2!!!!!! oh, wait... wtf?
google maps in 3d
If SC5 doesn't have diagonal bridges I will throw my computer out my window!!!! F@%# awesome graphics if the grid restrictions are not seriously upgraded.
Photo
LightWarriorK
Feb 29, 2012 - 02:00 PM
I log in for the first time in what feels like several years to say:

This IS exciting. I will always be a little worried after Maxis/EA's recent "failues," but SimCity is the heart of what they've always done. My hope is that Will Wright will at least be consulting on this project, and that the qualities that made this series great and worth a 5th sequel will not be forsaken in favor of "features du jour" like nerfing management aspects .

Lastly, I hope they recognize what communities like Simtropolis have done over the past decade, and assist modders and builders with improving and customizing the experience for all.

Fear Level: 5/10
Excitement Level: 7/10
Hope Level: 1,000,000,000/10
I sure hope they fix the graphics on those tree's. The vegetation looks cartoonish, and that's one thing I can not stand in a SimCity game
Well I'll be damned.

I just hope they make this less cartoon-like and they will have my money. :P