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	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.simtropolis.com/forum/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Thu, 23 Feb 2012 04:15:42 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>police Kiosk with car and heli</title>
		<link>http://www.simtropolis.com/forum/files/file/27300-police-kiosk-with-car-and-heli/</link>
		<description><![CDATA[Just a simple police kiosk that has a car and helicopter<br />
plop cost 75<br />
monthly cost 75<br />
radius 300<br />
dispatch radius 70<br />
Number of cop cars 1<br />
Number of helicopter 1<br />
number of cells 0 <br />
<br />
HOW TO INSTALL<br />
change .dat to .sc4lot and put in plugin folder <br />
<br />
N.B for helicopter to be UDI enable you need to have a deluxe police station in your city. If some could tell me how to fix this it would be awesome because I have no idea]]></description>
		<pubDate>Thu, 23 Feb 2012 04:03:25 +0000</pubDate>
		<guid isPermaLink="false">27300</guid>
	</item>
	<item>
		<title>Molde - Norway</title>
		<link>http://www.simtropolis.com/forum/files/file/27299-molde-norway/</link>
		<description><![CDATA[Hi mappers, here is my modest contribution to the community :<br />
<br />
<strong class='bbc'>Molde, Norway (File #30)</strong><br />
<br />
Map requested by <span class='bbc_underline'>Ourlord</span>, thanks mapper !<br />
<br />
<em class='bbc'>Molde is a town and municipality in Møre og Romsdal county, Norway. It is part of the Romsdal region. The municipality is located on the Romsdal Peninsula, surrounding the Fannefjord and Moldefjord. The town is located on the northern shore of the Romsdalsfjord on the Romsdal Peninsula (source : Wikipedia).</em><br />
<br />
Map size : 10 x 8 big tiles (40,96 x 32,768 km)<br />
Coordinates : 62°45'N 7°14'E<br />
<br />
Generated from 3 Arc DEM<br />
Edited with 3DEM, Gimp, Photo Line and SC4 Terraformer. <br />
Accurate in dimensions and elevations.<br />
16-bit hand quality made<br />
<br />
Map designed for SimCity 4 Deluxe and Wouanagaine's SC4Terraformer or SC4Mapper.<br />
<br />
Credits :<br />
- Drunkapple's advices and calculation formulas<br />
- Wouanagaine's SC4Mapper and SC4Terraformer<br />
- Simtropolis for hosting this file<br />
- Heblem's terrain mods for rendering the map <br />
<br />
Please feel free to discuss and request !<br />
<br />
Check out <a href='http://www.simtropolis.com/forum/topic/46375-izidor44s-map-collection/' class='bbc_url' title=''>my forum page</a> !<br />
<br />
Cheers,<br />
<br />
Izi44]]></description>
		<pubDate>Wed, 22 Feb 2012 08:28:44 +0000</pubDate>
		<guid isPermaLink="false">27299</guid>
	</item>
	<item>
		<title>Shima and Ise-Shima National Park - Japan</title>
		<link>http://www.simtropolis.com/forum/files/file/27298-shima-and-ise-shima-national-park-japan/</link>
		<description><![CDATA[Hi mappers, here is my modest contribution to the community :<br />
<br />
<strong class='bbc'>Shima and Ise-Shima National Park - Japan (File #29)</strong><br />
<br />
<em class='bbc'>Shima is a city located in Mie Prefecture, on the island of Honshu, Japan. The city was formed on October 1, 2004, by the merger of all five towns (Ago, Daio, Hamajima, Isobe and the former town of Shima) from Shima District, which was dissolved by the merger. As of 2008, the city has an estimated population of 56,758 .<br />
This city has two bays, Matoya Bay and Ago Bay. Matoya Bay is famous for oyster cultivation and Ago Bay is famous for pearl cultivation. Both of them are sightseeing spots and Shima is in Ise-Shima National Park (source : Wikipedia).</em><br />
<br />
Map size : 17 x 10 big tiles (69,632 x 40,960 km)<br />
Coordinates of Shima (map not centered on the city) : 34°20'N 136°50'E<br />
<br />
Generated from 3 Arc DEM<br />
Edited with 3DEM, Gimp, Photo Line and SC4 Terraformer. <br />
Accurate in dimensions and elevations.<br />
16-bit hand quality made<br />
<br />
Map designed for SimCity 4 Deluxe and Wouanagaine's SC4Terraformer or SC4Mapper.<br />
<br />
Credits :<br />
- Drunkapple's advices and calculation formulas<br />
- Wouanagaine's SC4Mapper and SC4Terraformer<br />
- Simtropolis for hosting this file<br />
- Heblem's terrain mods for rendering the map <br />
<br />
Please feel free to discuss and request !<br />
<br />
Check out <a href='http://www.simtropolis.com/forum/topic/46375-izidor44s-map-collection/' class='bbc_url' title=''>my forum page</a> !<br />
<br />
Cheers,<br />
<br />
Izi44]]></description>
		<pubDate>Wed, 22 Feb 2012 08:26:51 +0000</pubDate>
		<guid isPermaLink="false">27298</guid>
	</item>
	<item>
		<title><![CDATA[Geothermal Steam & Geysers]]></title>
		<link>http://www.simtropolis.com/forum/files/file/27297-geothermal-steam-geysers/</link>
		<description><![CDATA[<strong class='bbc'><span style='font-size: 17px;'><span style='color: #8b0000'>Geothermal Steam & Geysers  </span></span></strong><br />
<strong class='bbc'><span style='font-size: 17px;'><span style='color: #8b0000'>By Craig-Abcvs</span></span></strong><br />
<br />
This pack contains six 1x1 lots, four with different geothermal steam effects, and two with geyser effects.  They all have transparent bases, and are designed to be detailed with any MMP Flora.<br />
<br />
The geothermal geysers are based on two found in the, Whakarewarewa Thermal Village, Rotorua, New Zealand.<br />
<br />
<strong class='bbc'><span style='color: #8b0000'>Lots:</span></strong><br />
Geothermal Steam - Small<br />
Geothermal Steam - Medium<br />
Geothermal Steam - Large<br />
Geothermal Steam - Toxic*<br />
Prince of Wales Geyser <br />
Pohutu Geyser<br />
<br />
<em class='bbc'>*Geiger counter not included / bring your own nose peg.</em><br />
<br />
These lots require power for the steam effects to show.<br />
<br />
<strong class='bbc'><span style='color: #8b0000'>Menu:</span></strong> Park<br />
<br />
<strong class='bbc'><span style='color: #8b0000'>Installation:</span></strong><br />
Place extracted folder in Documents/Simcity/Plugins<br />
<br />
These lots have no dependencies.<br />
<br />
<strong class='bbc'><span style='color: #8b0000'>Support </span></strong>-<strong class='bbc'> <a href='http://www.simpeg.com/forum/index.php?board=117.0' class='bbc_url' title='External link' rel='nofollow external'>Screw Pile Developments</a></strong>]]></description>
		<pubDate>Wed, 22 Feb 2012 04:59:56 +0000</pubDate>
		<guid isPermaLink="false">27297</guid>
	</item>
	<item>
		<title>Northern Capeia</title>
		<link>http://www.simtropolis.com/forum/files/file/27296-northern-capeia/</link>
		<description><![CDATA[<span style='font-family: Courier New'>hello</span><br />
 <br />
<span style='font-family: Courier New'>This is my main map and is the home of my best city, Kalkusi.</span><br />
 <br />
 <br />
  <span style='font-family: Courier New'>For the first time, I'm also offering a download of the completed map by following </span><span style='font-family: Courier New'><span style='font-size: 17px;'><a href='http://www.mediafire.com/?yl4d4zp48861k6c' class='bbc_url' title='External link' rel='nofollow external'>This Link</a></span></span><br />
 <br />
<span style='font-family: Courier New'><span style='font-size: 13px;'>Thank you </span></span><img src='http://www.simtropolis.com/forum/public/style_emoticons/default/38.gif' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Tue, 21 Feb 2012 19:26:59 +0000</pubDate>
		<guid isPermaLink="false">27296</guid>
	</item>
	<item>
		<title>Unfinished Monorail System</title>
		<link>http://www.simtropolis.com/forum/files/file/27295-unfinished-monorail-system/</link>
		<description><![CDATA[The <strong class='bbc'>WMP Monorail System</strong> was meant to provide a complete viaduct set, as well as various stations and under-rail-lots. Unfortunately, due to illness, DocRorlach never quite finished the intended set.<br />
<br />
As it stands now, only one viaduct filler has been completed, together with a station to fit Y-Junctions (left), and several straight stations (all 6x1), open and closed (see images below):<br />
  1 Viaduct Filler (with road/street tunnel);<br />
  1 Y-Junction Station;<br />
  1 Dual-Avenue Station;<br />
  1 Full Station (urban);<br />
  3 Full Stations (industrial);<br />
  1 Open Station (industrial);<br />
<br />
It is unlikely that the planned set will ever be completed, however, the GMax models are available upon request, and of course all lots are open to relotting by anyone who wants to have a go at it.<br />
<br />
Lot sizes: 1 x 1 tiles<br />
Menu position: Rail, MonoRail<br />
Jobs: varied;<br />
Power consumption: varied;<br />
Water consumption: varied;<br />
Pollution (stations only): Air: 5 over 5 tiles; Water: 0 over 0 tiles; Garbage: 5 over 5 tiles<br />
<br />
<strong class='bbc'>Dependencies:</strong><br />
To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder.<br />
<br />
    <strong class='bbc'><a href='http://www.simtropolis.com/forum/files/file/21764-elevated-network-props/' class='bbc_url' title=''>EL Network Props.dat</a> (essential)</strong><br />
    wmp_dummies.dat (included)<br />
    wmp_mrail_props.dat (included)<br />
<br />
<strong class='bbc'>Problems?</strong><br />
If you have problems with this lot it is most likely that you did not download all the dependencies or - just as likely - that we made a mistake. You can contact us via email at <a href='mailto:comments@workingman-productions.co.uk' title='E-mail Link' class='bbc_email'>comments@workingman-productions.co.uk</a>. Best include a screen-shot illustrating the problem.]]></description>
		<pubDate>Tue, 21 Feb 2012 14:39:41 +0000</pubDate>
		<guid isPermaLink="false">27295</guid>
	</item>
	<item>
		<title>Seoul central postoffice(Posttower)</title>
		<link>http://www.simtropolis.com/forum/files/file/27294-seoul-central-postofficeposttower/</link>
		<description><![CDATA[this is seoul central postoffice., it building is called posttower,<br />
it is located seoul's downtown in Gangbuk, this zip file has landmark file and co$$$,<br />
and it's capacity is 3000!  all of lot files size are 4x2.<br />
<br />
<br />
<br />
here is my blog adress. <br />
<a href='http://blog.naver.com/dlswns2002/100151696451' class='bbc_url' title='External link' rel='nofollow external'>My link</a><br />
if it file make any problem contact this blog, thank you,]]></description>
		<pubDate>Tue, 21 Feb 2012 13:10:26 +0000</pubDate>
		<guid isPermaLink="false">27294</guid>
	</item>
	<item>
		<title>Windmill Isle</title>
		<link>http://www.simtropolis.com/forum/files/file/27293-windmill-isle/</link>
		<description><![CDATA[Hi there, Here's another map created that is different from my usual Island-style maps<br />
Installation&gt;&gt;&gt;&gt;<br />
-First, Extract your the following items in the .zip file here:<br />
C:/Users//Documents/Simcity 4/Regions/Windmill Isle(windows Vista and 7)<br />
C:/Documents/Simcity 4/Regions/Windmill Isle (windows xp)<br />
-Next open Terraformer or mapper and open the file Windmill Isle.SC4M<br />
-Then export and load it on to SC4<br />
-Finally, go in and save each city to get rid of Mapper and terraformer colors<br />
Details&gt;&gt;&gt;&gt;<br />
Name: Windmill Isle<br />
Location: Fictional<br />
# of city tiles: 9 large <br />
Terrain Style: Hills, Mountains, And 2 islands<br />
Difficulty: Medium-hard<br />
Other things you need to know&gt;&gt;&gt;&gt;<br />
-Unless you want a death spikes coast line, I suggest you smooth out some of the coastlines on the eastern half of the map.<br />
-I wouldn't Advise you try to create beaches on this map. you may get some unexpected results If you do.<br />
-due to the fact that I was using CPT Italia Terrain mod, it looks like there is a mismatch terrain on the image <br />
Release notes&gt;&gt;&gt;&gt;<br />
-Windmill Isle 1.0-<br />
-Created by Skylerracer23 Using SCRACC,SC4 Terraformer, and ingame Editor<br />
-Images Created by Skylerracer23 using SC4 Terraformer and Region Census<br />
-If you have suggestions on how to improve this map or if you want me to create another fictional map, send me a Pm of leave it in the comments section.<br />
-If you have made changes to this map, please let me know and send me the file so that I can upload it<br />
<br />
Have Fun!]]></description>
		<pubDate>Mon, 20 Feb 2012 18:51:37 +0000</pubDate>
		<guid isPermaLink="false">27293</guid>
	</item>
	<item>
		<title>Panamint Range and Badwater Basin</title>
		<link>http://www.simtropolis.com/forum/files/file/27292-panamint-range-and-badwater-basin/</link>
		<description><![CDATA[This is a map based on the Panamint Range and Badwater Basin in Death Valley National Park, CA.<br />
<br />
The image is rendered with <a href='http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1635' class='bbc_url' title='External link' rel='nofollow external'>CPT's Missouri Breaks Mod</a> but I would also suggest the <a href='http://www.simtropolis.com/forum/files/file/20589-lbt-chihuahuan-terrain-mod/' class='bbc_url' title=''>LBT Chihuahuan Terrain Mod</a> if you're looking for a more authentic Death Valley experience.<br />
<br />
The map is 6 X 5 large cities.<br />
<br />
Thanks !]]></description>
		<pubDate>Mon, 20 Feb 2012 00:43:05 +0000</pubDate>
		<guid isPermaLink="false">27292</guid>
	</item>
	<item>
		<title>MS Parking Lots (Road Set) + Car Props</title>
		<link>http://www.simtropolis.com/forum/files/file/27291-ms-parking-lots-road-set-car-props/</link>
		<description><![CDATA[A small addition to the SC4 parking lots theme - set of the functional car parks to plop on roads and one-way roads. <strong class='bbc'>47 </strong><strong class='bbc'>pieces</strong> in total - in different sizes, with different types of parking spaces (parallel, diagonal, mixed), with various types of trees (no trees, Maxis trees, semi-seasonal trees) and lots of different vehicles.<br />
<br />
This set comes together with a prop pack of my simple car models from the 60s and 70s - <strong class='bbc'>MS_Motokloss_60s-70s_CarProps</strong>. About 60 old European vehicles in several variants (parallel, diagonal and “less diagonal” <img src='http://www.simtropolis.com/forum/public/style_emoticons/default/2.gif' class='bbc_emoticon' alt=';)' /> ).<br />
<br />
More info. in “read me” files - please check them.<br />
<strong class='bbc'><br />
DEPENDENCIES:<br />
</strong><br />
- <strong class='bbc'>BSC MEGA Props - CP Vol01</strong> - for the semi seasonal trees. It is required ONLY if you want to use the version with these trees.<br />
<a href='http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180' class='bbc_url' title='External link' rel='nofollow external'>http://sc4devotion.c...php?lotGET=1180</a><br />
<br />
    - MS Motokloss 60s-70s Car Props - <strong class='bbc'>INCLUDED</strong> in this download.<br />
<br />
<br />
_____<br />
<span style='font-size: 9px;'>Notice, the pics below were taken with the loaded NAM Euro-road texture. If you do not use NAM or this texture, you will see the standard US yellow lines (in case of the two-way road pieces).</span>&lt;br style="mso-special-character:line-break"&gt; <br />
<br />
]]></description>
		<pubDate>Sun, 19 Feb 2012 16:07:20 +0000</pubDate>
		<guid isPermaLink="false">27291</guid>
	</item>
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