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Topic Title: Update on modding Topic Summary: Thread retitled Created On: Nov-05-2009 03:18 AM Status: Post and Reply |
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| @citiesxlfan42 - this game is still alive ? except MCs failure? this is a MC game.. dont follow ur thought there. But i guess by ur tagname i take it ur pro citiesxl lol.
@warrior - i posted my thoughts in the wrong forum , i dont use mods/cheats at all in any genre, so the availability of so many out for sc4 and more coming means nothing to me. But " plus it is much cheaper than CXL and there's no on going cost... Simcity 4 = more functionality for less money = no brainer! " good point. So i ask is there somewhere i can play SC4 demo or a light version somewhere? |
Common sense reigns supreme! Huzzah! |
Moderating the CXL forum is not an exact science. ![]() However we can have fun experimenting. ![]() |
| I think Monte Cristo doesn't like it because it doesn't involve them getting our money. Perhaps they should strip more features out of the single player in the next patch, or perhaps they should further make Omnicorp trades in single player unfair in an attempt to make people who already paid for a game subscribe to a monthly-fee service for the ability to play it. |
![]() Don't get PO-ed, avoid the Planet Offer! Just say no to "renting" CXL for a monthly fee! Money speaks louder than words! |
I think Monte Cristo doesn't like it because it doesn't involve them getting our money. Perhaps they should strip more features out of the single player in the next patch, or perhaps they should further make Omnicorp trades in single player unfair in an attempt to make people who already paid for a game subscribe to a monthly-fee service for the ability to play it. If you read some of their posts its sounds like they are thinking of opening more up over time to SP, once theres better and greater stuff to the people who pay monthly.... like handy-downs but thats what you get not paying the subscription on a subscription based game |
Cities XL Wiki http://citiesxl.wikia.com/![]() |
| I am glad that they stopped cheating in the Planet Offer but I am even happier that they will be working heavily on the Solo Mode to add a sandbox mode and a "mod folder." |
| Always do your best and you will always better than the best in my eyes See my SimCountry! It payed for full membership to on October 12 (cheaper than CitiesXL Planet Offer with much more micromanaging, in a different way). I will form a federation or common market with you if you ask kindly. |
| Sorry I know this is Off topic but I can't leave it : )
Simcity 4 mods are not cheating, well there are a few, but many mods are just fixing things that were either not correct in the original game or simple weren't there. For Example, the CAM (Colossus addon mod) adds extra stages to your buildings, in the normal game you'd get to stage 9 (or somewhere around that number) buidling, which is a small skyscraper, but with CAM it adds on stages up to 15. So it exapnds how much you can play the game. The NAM on the other hand gives you a lot more transportation ooptions, and fixes some bugs in the original game. For example the RHW uses a network that was in the original game but was turned off. Jonathan |
| I've learned to be carefull with what MC says and I personnally now thinks their actions speak much more than their words... Officially announced things takes an eternity to get it to the game, so imagine about what mathew said here that is "not to consider as an official announcement" ? Do you really want to wait 2 years to mod the game? Do you really think you'll enjoy it that long without modding ? So, until some of what he said "to calm down the angry mobs" become reallity, I will simply not count on it... and stay with my "out of date" but moddable version, at least until we have a better solution...
A french proverb would perfectly match my point since this issue... "On n'est jamais mieux servi que par soi-même" |
Fusion between Sangoku and Pavarotti...
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| Why does none of this surprise me?
David |
________________ ![]() Come collaborate in the development of Three Rivers Region The 3RR Blog - 3RR returns to ST: Come see what we're talking about ________________ ...my real home, though, is in Anduin Valley |
| Why is it that the cheaters who took the mods and used them online don't get the heat here? |
| Enough fun. Think for yourself , I do. This is my very humble opinion and not to be confused with truth or the facts. |
Why is it that the cheaters who took the mods and used them online don't get the heat here? I'm upset about them blocking them in solo mode. Solo mode needs to be fixed because the maps are resource limited and the only way to get more resource in solo mode is to trade.... with OMNICORP at a horrible rate. I get barely any money for the stuff I give to them and have to pay extra for the stuff I need. |
![]() Don't get PO-ed, avoid the Planet Offer! Just say no to "renting" CXL for a monthly fee! Money speaks louder than words! |
| I am using unlimited money mod so I can't update
It is to reduce the freedom of playing the game that is not good. |
| Here is a little thing that SHOULD (not tested under 392/393) work and make everyone happy until mc gets a better solution...
And since it only affects OFFLINE game, this file shound never be "restricted" by MC... just have a try... Create the file: Data\design\script\tradingandtokens\offlineomnicorpprices.data and fill it with: TradingHouse.OfflinePrices = TradingHouse.OfflinePrices or {} -- these are the default prices that are used when there is not a specific price specified for this ressource TradingHouse.DefaultOmniBuyUnitPrice = 250 TradingHouse.DefaultOmniBuySellPrice = 100 function TradingHouse:SetOfflineOmnicorp(_Name, _UnitSellPrice, _UnitBuyPrice) local ID = TradingLogic:GetTokenID(_Name) if (ID == -1) then LOG_ERROR("Trying to set Unknown token : "..(_Name or "nil")) return end if (math.floor(_UnitSellPrice) ~= _UnitSellPrice) then LOG_ERROR("Trying to set a non integer sell price for token : "..(_Name or "nil")) return end TradingHouse.OfflinePrices[_Name] = TradingHouse.OfflinePrices[_Name] or {} TradingHouse.OfflinePrices[_Name].SellPrice = _UnitSellPrice TradingHouse.OfflinePrices[_Name].BuyPrice = _UnitBuyPrice end This will "Scrooge" Don Madalf preparing his greedy mind for xmas and makes him want to help people instead of scamming them. Feel free to edit TradingHouse.DefaultOmniBuyUnitPrice and TradingHouse.DefaultOmniBuySellPrice to fit your needs, but don't edit the rest of the file. Hope this helps "honest cheaters" (offline cheaters). Have fun ! |
Fusion between Sangoku and Pavarotti...
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| Well, there is no "designs" folder and all the sub folders below the Data folder in the path (at least in my instatlled game). So, i created the path, created the file and nothing happened (i'm using the 1.0.3.3933 version). Am i doing something wrong? |
you probably created a wrong filename / foldername it's "design", not "designs"... anyway you did the right thing, the folder structure to this file does not exists in a "fresh install" data\ directory, that's why you have to create it and be carefull while creating... and also because I was too lazy to pack a "ready to unzip" mod and attach the .zip with my post
Once the correct file is created at the correct place, Omnicorp should offer *much* better prices in solo mode... you sell to omnicorp at an higher price you buy from them... so basically this should help on all cash / ressources issues for sandboxing solo mode... So, it''s a kind of "manual virtual sandbox" since you still have to accept contracts to activate it... |
Fusion between Sangoku and Pavarotti...
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Thanks for the update...I see maybe a ray of hope here, and I agree with everything you just posted. I agree a separation of Solo and PO in a more profound way is definitely a good way to go. I am also catching hints that you are re vamping the solo mode entirely, which the game sorely needs. I'll keep a closer eye on whats going on now. Sandbox is good, but I would also like something with an economy that I can adjust in difficulty, yet still have all my buildings unlocked. sthudig: there's a checkbox in the options menu that allows you to unlock all (or at least most) buildings. i agree that a sandbox is needed in solo. on planet mode, i spent a whole day and a bunch of money to develop a highway system that looks quite less than par (*hint at MC for improving the highway system - I know this has been talked about before). experimenting to get a feel for the game is essential when working with a new game, especially one without a grid. i'm also glad that MC has shown that they still care about solo mode. i was just about to shelve this game - well not exactly cuz I don't have a box, but metaphorically speaking. |
| panthersimcity4: They might as well rename it "Societies XL" |
| This is inconvincible. Why didn't they separate the game into 2 applications for solo and PO mode? This way they can just disable the cheating in PO program without affecting the solo players. Now the solo players have to wait for the official MOD accessibility update indefinitely, considering MC's attitude toward the solo mode.
It's just... sad. |
| In the name of the father, the son and the mother earth. |
| this endless dam debating is no good for solo player mod, I have had a long talk with Czar and the playes of our group since can not play the Planet Offer thing, now MC has taken the fun out pf playing Cities Xl for myself.
thank you Czarina Aleksandria |
| Czar Aleksander Czarina Aleksandria Maria Grand Duchess Aleksandria Grand Duchess Wenscia Doctor H. Yama Lady of Avalonia |
This will "Scrooge" Don Madalf preparing his greedy mind for xmas and makes him want to help people instead of scamming them. Feel free to edit TradingHouse.DefaultOmniBuyUnitPrice and TradingHouse.DefaultOmniBuySellPrice to fit your needs, but don't edit the rest of the file. Hope this helps "honest cheaters" (offline cheaters). Have fun ! Thanks for this, I've used it successfully. I hope what Matt from Monte Cristo said was genuine. I'm the type of player who just wants to build eye-candy cities. For this reason alone, Cities XL blasts Simcity out of the water for me. I don't want a game that takes months to master and entire days of my life to balance and being able to use modd files in Cities XL brought me that. |
Here is a little thing that SHOULD (not tested under 392/393) work and make everyone happy until mc gets a better solution... And since it only affects OFFLINE game, this file shound never be "restricted" by MC... just have a try... Create the file: Data\design\script\tradingandtokens\offlineomnicorpprices.data and fill it with: TradingHouse.OfflinePrices = TradingHouse.OfflinePrices or {} -- these are the default prices that are used when there is not a specific price specified for this ressource TradingHouse.DefaultOmniBuyUnitPrice = 250 TradingHouse.DefaultOmniBuySellPrice = 100 function TradingHouse:SetOfflineOmnicorp(_Name, _UnitSellPrice, _UnitBuyPrice) local ID = TradingLogic:GetTokenID(_Name) if (ID == -1) then LOG_ERROR("Trying to set Unknown token : "..(_Name or "nil")) return end if (math.floor(_UnitSellPrice) ~= _UnitSellPrice) then LOG_ERROR("Trying to set a non integer sell price for token : "..(_Name or "nil")) return end TradingHouse.OfflinePrices[_Name] = TradingHouse.OfflinePrices[_Name] or {} TradingHouse.OfflinePrices[_Name].SellPrice = _UnitSellPrice TradingHouse.OfflinePrices[_Name].BuyPrice = _UnitBuyPrice end This will "Scrooge" Don Madalf preparing his greedy mind for xmas and makes him want to help people instead of scamming them. Feel free to edit TradingHouse.DefaultOmniBuyUnitPrice and TradingHouse.DefaultOmniBuySellPrice to fit your needs, but don't edit the rest of the file. Hope this helps "honest cheaters" (offline cheaters). Have fun ! Ok, I'm a complete freakin idiot..... how do I create this file?? |
| ok, ok... you win... Here is a "Ready to unpack in Cities XL\Data" version for "complete freakin idiots"" ![]() |
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scrooge_omnicorp.zip (1 KB) |
Fusion between Sangoku and Pavarotti...
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