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Topic Title: CSGdesign's NATURAL GROWTH
Topic Summary: The study of a city developing under it's own natural tendencies.
Created On: Jul-25-2009 11:53 PM
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 #1634551 Oct-24-2009 08:35 AM
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CSGdesign
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Naturally. All resumed houses are paid at 50% land value, minus tax. Those home owners will be able to rent a nice 1 bedroom shed halfway to Orthanc Quay, no problems at all.


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Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
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It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
 #1634576 Oct-24-2009 09:55 AM
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OoaHelaNatten
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Aye aye, captain!
This is probably the best realism-oriented development I've seen. Ever. Thou hath been bookmarked!


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 #1634633 Oct-24-2009 12:05 PM
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Benedict
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I was about to suggest mass transit... have you given any thought to developing a subway system?


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Episode 3.19 - Ghost train (27 October 09)

 #1637536 Oct-30-2009 06:02 AM
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CSGdesign
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Gilmore Llama grazing property goes under the hammer following Garry Gilmore's death at age 68.



14 years after the founding of Boston, one of the very first island communities to be set up was the rural farming community on Spanner Island, just south of the Harbour entrance.

The key founder of this was old Gary Gilmore, an immigrant from Madagascar that had come to Boston with his herd of 6 breeding Llamas.

In October of 1982, Gary passed away, after a series of nightmares about his beautiful Llama property being turned into a sea of houses (according to his diary).  Sad.  Let's all take a moment.  Okay moment's over, back to the story.



So his estate passed to his eldest daughter Sharron who lived interstate and had no desire to move to Boston, who promptly sold it to Haggerty Development Corporation.

HDC took no time at all clearing the land and laying the underground power, water and sewerage, and the asphalt cul-de-sacs for the new development.


The lots were sold off the plan, and in most cases were bought as soon as they were released for sale.  Gilmore Park was erected on the shores looking back at the Boston City lights.

As is usual with developments of this kind, the businesses and shops were the first to move in due to the high demand for good sites to set up business and with the gleam of expectation in their eyes for new customers and new business.


The first released residential lots were sold out completely within the first month.  The vendor's covenant stated that lots needed to be developed within three months of owning the land, but most houses were built within two.


The second release was a little slower to sell, but was still a massive rush, and the same covenant applied ensuring rapid development.


The third and final release was a lot more pricey and so slowed the rush, but none-the-less buildings went up within another two months.


Some months later when the suburb was fully developed, the rich folk moved in and added a bunch of class to the area.


And so, just like in the visions that Gary Gilmore had which killed him, the Gilmore Acreage was sliced and diced until only the older residents even knew a farm ever existed.  RIP Gary.


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 #1637547 Oct-30-2009 06:41 AM
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astronelson
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Well, this is certainly an interesting development. It seems Mr. Gilmore was right, in a self-fulfilling prophecy kind of way.


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 #1637800 Oct-30-2009 07:28 PM
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Larks2242
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Great update Csg, i like the name Spanner Island.


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 #1638294 Oct-31-2009 09:04 PM
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CSGdesign
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At the end of August, 1983, the Tunnings Mine Scrape #3 was well over halfway depleted.

It was set at a higher altitude than Scrape #1 and #2 by some 15 meters, and would be scraped deeper later in the extraction plan.

As Scrape #3 reached the end of its lifespan, Scrape #4 was prepared, by clearing the forest on top of it and removing the top rubble.


The Top Rubble was piled on the eastern rubble piles, almost doubling their size.


While the western rubble piles, which have had no material added to them for some years now, have been reclaimed by weeds, bracken and pioneer plants... They've almost dissapeared.  Of course they'll be used later to help "rehabilitate" the huge pit left in the earth, but that's not for a loooooong time yet.


Industry in the area has increased, and the small township of Tunnings Quarry has increased by almost 30% in resident count.  Commerce too is booming in the small town, and the rail link to the new industrial port in Tellequin Beach is now fully operational.  Tunnings Quarry is rapidly becoming the industrial strength of the entire region.



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Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
CSGdesign's Private BAT thread
It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!


Edited: 11/01/2009 at 01:53 AM by CSGdesign
 #1638330 Oct-31-2009 10:35 PM
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Larks2242
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Great mine Csg, hope Tunnings keeps increasing!


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 #1638452 Nov-01-2009 01:40 AM
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CSGdesign
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Nameless and Smokeyton in South East Central Boston are crammed to the gills with sims taking the car ferry into Boston CBD.


After a lengthy debate by Boston City Council it was decided that the best solution to this problem was both to upgrade the existing train stations to a much higher capacity, as well as introduce Ground Light Rail (trams) into the region for the first time.

To conserve space, it was voted that these tram lines ran up the middle of the existing conjested avenues, making good use of the median strip.


The most important station in this budding network was the Nameless Station, close to the ferry, rail and bus hub that already existed to make good use of these other forms of mass transit and encourage sims to walk between mass transit options.


Some modification of the existing avenues was required, especially at intersections, due to the engineering required for the new tram lines.
However by and large the avenues remained untouched by the development of the new network.


Two destination stations were installed, both in the northern shire of East Central Boston, one being in Hiccup (near the industrial centre of the shire).


And the other being to the west, closer to the harbour, in Derriton at the termination of the existing conjested avenue.


The lines were constructed first, with the stations being constructed and opened at the end of the project, in July 1983.
A massive swing in commute from buses and cars to rail and trams was seen, with the ferry being the key destination from both South East Central Boston and northern shires, travelling both into Boston CBD and further out into the bay.

Conjestion dropped to almost nothing in a matter of months, and as a result growth accelerated in the entire area.



Once again, Boston was booming unhindered, all thanks to the noisy little sardine cans called trams.  Sweet.



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Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
CSGdesign's Private BAT thread
It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
 #1638454 Nov-01-2009 01:42 AM
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Larks2242
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Great update Csg, i like your nameless train system


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 #1638469 Nov-01-2009 03:42 AM
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jacqulina
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fantastic work your doing here my friend


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 #1638507 Nov-01-2009 07:22 AM
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Korot
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In the fourth picture, a puzzle piece is missing to properly connect the GLR across the road intersection. Other than that, it looks great!

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 #1638515 Nov-01-2009 07:42 AM
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astronelson
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Awesome! Makes me want to go put a tram system in my city. If it was working.


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 #1639135 Nov-02-2009 07:06 AM
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Smokeyton has for decades been one of the major industrial polluters in the entire region, which even lead to a mutant backwards foal at one point.
So it was important that the Shire Council moved away from this disturbing trend and towards a greener and more environmentally friendly approach.  This started with the first Botonical Garden, and in September of 1983 led to the completion of two new Solar Power Generators.



The aging Natural Gas Generators in Smokeyton were a major powerhouse for many years, and had provided many jobs to both a skilled and unskilled workforce, but were well past their use-by-date and had to go.


Demolition charges were laid on Complex A, B, and C, with B being the first to be detonated.

(Warning: Graphic Violence - 3 pidgeons and a foot-stool were harmed during the making of this entry. CSGdesign wishes to advice that this entry is only suitable for audiences over the age of 3 months.)





When the dust had settled medium density commercial and some snappy parks were discovered underneat the rubble.
What a happy coincedence!


Perdie.
/ entry#33


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CSGdesign's Basic Concrete Seawall
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...more will become available in time.

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It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
 #1639140 Nov-02-2009 07:18 AM
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astronelson
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Well that was some convenient commercial uncovering.

And not the foot-stool! Why? WHY?


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 #1639289 Nov-02-2009 03:57 PM
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Larks2242
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Great update Csg good thing i am over the age of 3 months


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 #1639296 Nov-02-2009 04:15 PM
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Raysfan16
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NOOOOOO!! Not the foot-stool!
Nice update, and also great job with the GLR the last few updates. I like the redevelopment of the area, especially the drive-in theater that allows people to not step out of their cars and smell the landfill.


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 #1639469 Nov-02-2009 09:07 PM
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N106
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I'm happy to see the good update rate this CJ has had over the past few days! I'm looking forward to the next update of this CJ! This really is one of the better CJs I've read over the past months.


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 #1639616 Nov-03-2009 01:28 AM
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dutchneworleanian
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nice job improving the air and land value at the old powerplant site by exchanging it for parks. Love the way this is going, can't wait for more...
 #1639648 Nov-03-2009 03:52 AM
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Tysons4
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I would like to propose a water treatment for Smokeyton to promote more commercial area development.

I propose the the plot of land for the development to be the area of this daytime drive in cinema located near the GLR in the last picture as it is probably using massive amounts of power to light the screen during the day.


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Edited: 11/03/2009 at 05:59 AM by Tysons4
 #1639862 Nov-03-2009 02:41 PM
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Benedict
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I like the addition of the tramway to Smokeyton - well conceived with minimal demolition of existing buildings - nice!


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Episode 3.19 - Ghost train (27 October 09)

 #1641273 Nov-05-2009 05:15 PM
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7smarty
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Great updates, I like how you take the smallest problems ( to a simcity player, because we can do things thatarent natural) and make them into giant problems kinda like the  light rail problem in ottawa)


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 #1641392 Nov-05-2009 08:42 PM
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CSGdesign
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When I play it I roleplay a lot - it enhances the fun of the game a lot, rather than just robotically upgrading and rezoning things. It makes it much more fun.


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Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
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It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
 #1642153 Nov-06-2009 07:56 PM
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CSGdesign
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In November 1983 an alarming event occurred.
For the first time in Boston's history, a pyromaniac deliberately set fire deep within Franklin State Forest, one of the few preserved natural forests within the city's borders.


The forest was primarilly coniferous, and the fire spread very quickly.



As the fire burned out of control fire crews were called in but couldn't reach so deeply into the forest.
The air brigade was called in and commenced water bombings, but couldn't keep up with the rate at which the fire spread.



As the fire grew and spread north it began to threaten the neighbourhoods surrounding the forest, especially the northern suburb of Honk.


The Honk Fire Brigade evacuated people from the bordering houses and shops, because there was a very real threat that by the time the fire emerged from the forest it would be an inferno that overtook the neighboorhood very quickly.



The firey's did their best to keep the flames at bay, but their priority turned very quickly to one of preventing the fire jumping the road and engulfing Honk.


They were far too small in force for such a massively fueled blaze, and the ahes raining down from the wall of flames ingnited Bickmore Real Estate, which rapidly drew the attention of the Firey's.


After a long battle for over 4 hours the Franklin Forest Fire of 1983 was finally doused, and attention quickly turned to how it was set and what to do about it.



By studying video footage from the security cameras of businesses surrounding the forest, it was quickly identified that a man had entered the forest immediately before the blaze and exited very rapidly imediately after it had been set.

The man was identified soon after as the local nutjob Garry Whackmore, who was later questioned by police, leading to charges of arson, attempted murder, vandalism and destruction of property.



Garry will appear in court in three days time.


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Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
CSGdesign's Private BAT thread
It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
 #1642780 Nov-07-2009 05:35 PM
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Larks2242
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Yikes, a psyco setting fires i think something is wrong with Garry Whackmore's face


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Have no fear the Larks is here
                            

            "That's why I don't read it, because it's garbage" - Mike Gundy on newspaper

The Bears are who we thought they were and we let em off the hook!

        Help us reach 10,000 Posts!   Press Hop Song

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 #1642783 Nov-07-2009 05:46 PM
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CSGdesign
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I downloaded this mod some time ago but haven't had a chance to install it and experiment with it up until now.
I found a regional view mod that showed me streets as well as roads, which would better display the complexity of the road network in the regional view.
The one I downloaded was Edmonton Transportation Map Mod, but in its raw form the Edmonton Transportation Map Mod has streets as white, same as roads, so it's very hard to tell the difference.

So with the help of Shadow Assassin and iLive's Reader, I editted the value of the streets to be a much lighter shade so it was easier to tell which was streets and which was roads.

The original Regional View used up until game-year 1983 is this:


The Improved Regional View installed at the beginning of game-year 1984 is:


I've been rendering full-size region views of both satellite view and transit view since game-year 1980, and have uploaded all of them in Entry #1 at the base of the entry (under the pictures of the region views).

I'll continue to upload these as they're generated.


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Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
CSGdesign's Private BAT thread
It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
 #1642797 Nov-07-2009 06:20 PM
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Fissure
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I looked at the Edmonton Transit Map Mod, and downloaded it too. Looks very nice, along with your CJ.

KEEP IT GOING!


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 #1644832 Nov-11-2009 11:30 AM
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Simcompoop
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Aha. I found it! Really great CJ.

Have enjoyed reading through the pages. Some terrific natural growth. I especially liked the beginnings.

Can't wait to see more.

Also the crazy fire starter,brilliant.

Simcompoop


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 #1645006 Nov-11-2009 08:18 PM
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TmiguelT
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wOw this Cj has come to greater magnitudes on realism. Keep up the awesome work .


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New Cj coming soon ...
 #1645036 Nov-11-2009 09:13 PM
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CSGdesign
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Spanner Island, a small town all by itself, has outgrown the tiny little aluminium pontoon that has brought it so rapidly to the point it is at now.



The community of Spanner Island was almost completely self-sufficient.  It had residential of every class, including some medium density structures in both lower and middle income earners.  It had a wide cross-section of commercial ventures, as well as all types of industry, from farming to high tech.



It had developed with only a small trickle of traffic (about 50 sims per week) using the pontoon, however industry in particular was putting a lot of pressure on local government to improve the infrastructure to allow for a much freer traffic flow between Spanner Island and the main-land.



A small undeveloped section of land existed at the back of Kernegan's acreage, and it was chosen as the site for a newly proposed vehicle ferry.


Construction on the ferry terminal took the better part of nine months, but at the end of it an entirely new horizon was opened up for Spanner Island.  Effectively Spanner Island was now more attractive than many mainland shores due to it's location without the burden of isolation.



Portnix Seafood Bar & Grill was given the lease to the commercial site zoned next to the ferry, adding a bit of class to the development.



With Industry connected to the mainland, things were looking up for commerce and industry on the small island community.
As most of it was quite and non-polluting, residents welcomed what the future was likely to bring.


Signature:

Do it right or you've wasted your time.

You are welcome to try my custom content, available from the STEX:
CSGdesign's Basic Concrete Seawall
CSGdesign's Basic Ferry Pontoon
CSGdesign's Small School House
...more will become available in time.

My private BAT thread for people interested in upcoming projects:
CSGdesign's Private BAT thread
It is only open to invitees to keep out people with nothing useful to add.  If you'd like to be a part of it, please personal message me and I'll add you to the list.  You're very welcome to join in!
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