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Topic Title: Low wealth areas Topic Summary: Created On: Nov-07-2009 05:44 AM Status: Post and Reply |
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| After years of terrorizing low wealth sims with outrageous R§ taxes I've ben trying to build more realistic cities with areas dominated by poor sims. The problem is, R§§ and R§§§ quickly colonize every neighbourhood in my city, preventing ghettos from growing. Is there any way to make an area dominated by low wealth sims without plopping a coal powerplant in the neighborhood? Without closing every school and hospital? And just to be clear, what I want is low wealth areas in a mixed income city, no artifical "ghetto cities" in separate tiles. |
| the easiest way is not to make much commercial space and depending on the density you are using, providing water will also make more poor sims live there, also, make sure that most people work in heavy industry or medium industry, place bus stops to deter the wealthiest and don't build libraries or high schools |
| progess can only exist if there is an ideology to work towards, not having an ideology is like trying to win a race against your brother by running in a little circle. - Gilbert Keith Chesterton "When common sense ceases to be common, a society is in terminal decay" - same as above Thieves respect property. They merely wish the property to become their property that they may more perfectly respect it Gilbert Keith Chesterton My distaste for Social Liberals knows no bounds, any wrongdoing often brings guilt or shame when caught, but it can only work if people are free to shame said wrong behaviour and if shaming is banned then nothing can ever be wrong unless it falls under the law everybody's business is everybody else's business |
| after you get all of the buildings you want for your ghetto, to preserve them, just make them all historic that way they will not be redevelopped |
Back to Simcity 4, Switching between Cities XL and Simcity Occasionally |
| You can raise the taxis for R$$, R$$$, CS$$, C$$$, IM$$,and HT$$$ jobs thats how I made my city with just poor sims. |
| It is sort of difficult to develop cities with widespread ghettoes yet still allow R$$ and R$$$.. The best way I have found is to allow the R$ to grow first while keeping taxes high enough to keep R$$ and R$$$ negative (you don't want to "SLAM" it, just keep it negative).. After you have a good R$ and have started raising education (this is the key determinate to various demands) and get police, fire, parks, civics etc layed out, you can ease off the taxes and "baby" the area where you want richer to grow... I have had success in keeping about 40/40/10 or 30/40/20 in cities by doing this.. The other alternative is to make a small city tile adjacent to your big R$ demand areas with R$ (you don't have to be "abusive" just control it with taxes while still keeping basic civics there.. ) Provide good transport to the "rich" areas for them to get to work.. that works also.. using strictly "environment" to control the distribution of $,$$, and $$$ is very difficult due tot he way the simulator drives to averages rather than specific spots in a city |
It is sort of difficult to develop cities with widespread ghettoes yet still allow R$$ and R$$$.. The best way I have found is to allow the R$ to grow first while keeping taxes high enough to keep R$$ and R$$$ negative (you don't want to "SLAM" it, just keep it negative).. After you have a good R$ and have started raising education (this is the key determinate to various demands) and get police, fire, parks, civics etc layed out, you can ease off the taxes and "baby" the area where you want richer to grow... I have had success in keeping about 40/40/10 or 30/40/20 in cities by doing this.. The other alternative is to make a small city tile adjacent to your big R$ demand areas with R$ (you don't have to be "abusive" just control it with taxes while still keeping basic civics there.. ) Provide good transport to the "rich" areas for them to get to work.. that works also.. using strictly "environment" to control the distribution of $,$$, and $$$ is very difficult due tot he way the simulator drives to averages rather than specific spots in a city Agreed! This is good advice |
| Always planning for the future.... |
| beyond just not developing higher than cs$$, is what i do.... it takes time and patience, but this is how i get my cities to look the way they do. you have to develop cs$ of course, but when the r$ develops, immediatly mark it historic
it can still be abandoned if you dont have the jobs for them, so make sure you keep enough jobs there |
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| Consider the Less Abandonment Mod, it "checks" the R$$$ so that they will not conquer all and abandon all.
Also I will zone some high den residential in an area without much amenities, let massive R$ blocks to build up and then preserve them. After that I will provide the health, education, gardens etc for them to enjoy (because I myself is living in one of such massive R$ block). |
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