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Topic Title: Low wealth areas
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Created On: Nov-07-2009 05:44 AM
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 #1642397 Nov-07-2009 05:44 AM
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weareanidiot
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After years of terrorizing low wealth sims with outrageous R§ taxes I've ben trying to build more realistic cities with areas dominated by poor sims. The problem is, R§§ and R§§§ quickly colonize every neighbourhood in my city, preventing ghettos from growing. Is there any way to make an area dominated by low wealth sims without plopping a coal powerplant in the neighborhood? Without closing every school and hospital? And just to be clear, what I want is low wealth areas in a mixed income city, no artifical "ghetto cities" in separate tiles. 
 #1642410 Nov-07-2009 06:24 AM
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saltandsauce
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the easiest way is not to make much commercial space and depending on the density you are using, providing water will also make more poor sims live there, also, make sure that most people work in heavy industry or medium industry, place bus stops to deter the wealthiest and don't build libraries or high schools


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 #1642425 Nov-07-2009 07:11 AM
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GoRockGo36
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after you get all of the buildings you want for your ghetto, to preserve them, just make them all historic that way they will not be redevelopped


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 #1642432 Nov-07-2009 07:34 AM
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Aaron Graham
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You can raise the taxis for R$$, R$$$, CS$$, C$$$, IM$$,and HT$$$ jobs thats how I made my city with just poor sims.


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 #1642470 Nov-07-2009 08:59 AM
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SC4BOY
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It is sort of difficult to develop cities with widespread ghettoes yet still allow R$$ and R$$$.. The best way I have found is to allow the R$ to grow first while keeping taxes high enough to keep R$$ and R$$$ negative (you don't want to "SLAM" it, just keep it negative).. After you have a good R$ and have started raising education (this is the key determinate to various demands) and get police, fire, parks, civics etc layed out, you can ease off the taxes and "baby" the area where you want richer to grow... I have had success in keeping about 40/40/10 or 30/40/20 in cities by doing this.. The other alternative is to make a small city tile adjacent to your big R$ demand areas with R$ (you don't have to be "abusive" just control it with taxes while still keeping basic civics there.. )  Provide good transport to the "rich" areas for them to get to work.. that works also.. using strictly "environment" to control the distribution of $,$$, and $$$ is very difficult due tot he way the simulator drives to averages rather than specific spots in a city
 #1642688 Nov-07-2009 02:23 PM
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MsProll21
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Originally posted by: SC4BOY
It is sort of difficult to develop cities with widespread ghettoes yet still allow R$$ and R$$$.. The best way I have found is to allow the R$ to grow first while keeping taxes high enough to keep R$$ and R$$$ negative (you don't want to "SLAM" it, just keep it negative).. After you have a good R$ and have started raising education (this is the key determinate to various demands) and get police, fire, parks, civics etc layed out, you can ease off the taxes and "baby" the area where you want richer to grow... I have had success in keeping about 40/40/10 or 30/40/20 in cities by doing this.. The other alternative is to make a small city tile adjacent to your big R$ demand areas with R$ (you don't have to be "abusive" just control it with taxes while still keeping basic civics there.. )  Provide good transport to the "rich" areas for them to get to work.. that works also.. using strictly "environment" to control the distribution of $,$$, and $$$ is very difficult due tot he way the simulator drives to averages rather than specific spots in a city



Agreed! This is good advice



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 #1647218 Nov-16-2009 09:36 AM
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newyorkrunaway1
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beyond just not developing higher than cs$$, is what i do.... it takes time and patience, but this is how i get my cities to look the way they do. you have to develop cs$ of course, but when the r$ develops, immediatly mark it historic

it can still be abandoned if you dont have the jobs for them, so make sure you keep enough jobs there


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 #1647271 Nov-16-2009 12:58 PM
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huntingfire
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Consider the Less Abandonment Mod, it "checks" the R$$$ so that they will not conquer all and abandon all.
Also I will zone some high den residential in an area without much amenities, let massive R$ blocks to build up and then preserve them.
After that I will provide the health, education, gardens etc for them to enjoy (because I myself is living in one of such massive R$ block).
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