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Topic Title: SAM end of street problem.
Topic Summary: Noticed this very odd situation
Created On: Nov-01-2009 04:46 PM
Status: Post and Reply
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 #1638747 Nov-01-2009 04:46 PM
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jim 546
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 Whilst using the SAM asphalt texture,  I noticed this:


The end of the street seems to face the wrong way when in this situation.  Notice however that to the left, there is a similarly placed street branching from a T junction, and that faces the correct way.
I've tried bulldozing and relaying the street, with no change.  The city on the other side is blank.
Is there anything that can resolve this?


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 #1638760 Nov-01-2009 05:02 PM
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CaptCity
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Yes, there are some stability issues with some SAM sections - particularly short sections. You might try using the street tool and just plop single sections on top of the existing streets at various locations. I have had that work for me sometimes.


...and moving to Modding - Transit Networks
-CaptCity


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 #1638776 Nov-01-2009 05:49 PM
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jim 546
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I tried that but it didn't work. I'm thinking of re-zoning that section as it's the only place where the SAM seems to go wrong.

BTW, thanks for the move.


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Cymru 6 - 19 Seland Newydd
Cymru 1713 Samoa
21fed Tachwedd:: Yr Ariannin
28fed Tachwedd
:  Awstralia



 #1638794 Nov-01-2009 06:15 PM
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Tarkus
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There is actually a patch out there for that problem . . . I'm trying to find the link.

Edit:  Just replicated it here on my end . . . I think it may be RUL-related.

-Alex (Tarkus)


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Edited: 11/01/2009 at 06:50 PM by Tarkus
 #1639345 Nov-02-2009 06:43 PM
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SC4BOY
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what happens if you drow the edge T first, then add the adjoining streets that go into the map?  .. just a thought..  i didn't try it
 #1639354 Nov-02-2009 07:05 PM
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Tarkus
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Looking over the SAM RULs and testing in-game, it only appears to be an issue with the orthogonal stub being built next to a +-intersection.  Half of the stability RULs for that combination had the stub flipped the wrong direction, so you've got a 50-50 chance if it ending up wrong.

I fixed all the lines of code that were causing the issue (32 lines total across all 8 SAM variations) and I'll make sure the fix goes into the next NAM Controller update.

-Alex (Tarkus)


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Questions about the NAM and its various plugins?  See my NAM FAQ.
Major RL through October-November . . . may be a bit scarce.
 #1639533 Nov-02-2009 10:23 PM
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CaptCity
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Originally posted by: Tarkus
I fixed all the lines of code that were causing the issue (32 lines total across all 8 SAM variations) and I'll make sure the fix goes into the next NAM Controller update.


Thanks bunches, Alex! I thought this had come up in the SAM thread on SC4D, but I hadn't seen anything about resolving the issue. Appreciate your working on it 



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 #1639826 Nov-03-2009 12:44 PM
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jim 546
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Yes, thanks Tarkus. I know now it's not just me.


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Cymru 6 - 19 Seland Newydd
Cymru 1713 Samoa
21fed Tachwedd:: Yr Ariannin
28fed Tachwedd
:  Awstralia



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