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Topic Title: BSC Texture Index
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Created On: May-20-2004 08:07 PM
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 #1634805 Oct-24-2009 05:33 PM
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paeng
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Joined: May-26-2008
Thanks Andreas, I moved my request over to SC4D ...

Regards, Paeng



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 #1634808 Oct-24-2009 05:35 PM
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paeng
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again :-) 


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 #1635299 Oct-25-2009 06:53 PM
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geoffhaw
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BSC Texture Keeper

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Joined: Mar-29-2003
First of all an apology to all those who have been waiting.  I seem to have had a problem seeing this thread.  I've got a shortcut to it, but I must have been seeing a cached copy of the page, and as far as I was aware there hadn't been any recent requests.  Having being advised that there were people waiting, I got to this page through the forum menu and was horrified to see I had a queue!

So, with humble apologies again...

@ rivit, your range is 0xF5E8000 to 0xF5EFFFFF
@ bento, your range is 0xF5F00000 to 0xF5F7FFFF
@ paeng, your range is 0xF5F80000 to 0xF5FFFFFF

 #1637018 Oct-29-2009 09:16 AM
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rivit
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Thankyou very much Geoff,
 Ron
 #1637082 Oct-29-2009 01:15 PM
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Simguy228
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Will you please give me a range, I am currently working on a new road texture mod
 #1637763 Oct-30-2009 06:18 PM
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geoffhaw
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Simguy228, do you mean a texture mod for replacing standard Maxis road textures? If so, you cannot use your own texture IIDs. You have to use the same IIDs as the Maxis textures, and then place your modified textures in a dat file that will be read AFTER the dat file of the textures you are replacing.

If I have misunderstood what you are planning, please reply and I will allocate you a range of textures for 'normal' ground textures.
 #1638831 Nov-01-2009 07:35 PM
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thingfishs
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Hi Geoffhaw, I am wanting to modify an existing overlay texture for use in a lot, and it may be released one day so I figured I'd better get in the right habits straight away. Requesting a range please. Also where is the best place for getting quick advice/feedback on all this? I am slowly absorbing the various tutorials, and the slew of new programs (reader, sc4tool, fshman and the LE) all of this on top of being new to pc's as well (I played the mac version previously) so yeah, my brain is hurting a bit at the moment. I've extracted the texture with reader and fshman, modified it in photoshop, imported it into sc4tool, made the 5 views, assigned a hex (just using the next free id button) saved etc, it all seems to have gone fine but it's not showing up in the LE. I've repeated this process now with no luck. I just want to speed the process up and be told where I'm going wrong. cheers

(edit - I've made some progress since this (they're showing up), but would still appreciate some more expertise (and the ids)


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Edited: 11/03/2009 at 03:45 AM by thingfishs
 #1642420 Nov-07-2009 06:40 AM
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geoffhaw
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@ thingfishs, your range is 0xF6180000 to 0xF61FFFFF

Glad to hear that your stuff is showing up. I must admit that I'm a bit of a stranger to the forums these days and a lot of the links I had to old tutorials and threads don't work anymore.

The explanation of how the IIDs work in the first post of this thread are still valid of course. There have been additions by those who are far more technical than I about some of the finer meanings of some of the IID 'digits', but to be honest I have never had any trouble with operating by the 'simple' guidelines in the first post. I would pay particular attention to the 'fifth digit' - the 'wealth' marker. Most problems people report with their self-made textures have been with this, so I would avoid using 0, 1, 2 or 3 in the fifth position.

Apart from that, all I can say is that you just search the forums here and at other SC4 sites - this texture thing isn't so hard you'll find!

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