538 nominations!
Welcome to Simtropolis
Username
Password
RegisterRecover Password
Simtropolis Home Simtropolis Blog Forum Click to Expand ST Exchange City Journals User Blogs Live Chat Omnibus STEX Collections
SimCity 4 Cities XL Other Sim Games Simtropolis Social
Topic Title: Transit Network Workshop
Topic Summary: To-Do-List in first post
Created On: Aug-28-2006 06:08 PM
Status: Post and Reply
Search Topic
Topic Tools
View similar topics View similar topics
View topic in raw text format. Print this topic.
 #1593667 Aug-23-2009 05:24 PM
User is offline View Users Profile Print this message

Author Icon

bdswim
Traveler

Posts: 114
Joined: Dec-31-2008
You should be able to use the toll booth on a road/avenue/highway with the single icon, that's why I replaced the lots/buildings the way I did. That way it doesn't clutter the menu.


Signature:

Don’t surf, swimSwim BD, swim!

Bored of SC4? Try SimMars!
And you always need a SimMars launcher!

Want a better browser? Try Internet Explorer 8!

I'm Glad to be a Canadian
 #1593820 Aug-24-2009 10:21 AM
User is offline View Users Profile Print this message

Author Icon

andisart
Mogul

SimMars Project Lead


Posts: 1,100
Joined: Oct-05-2004
aha, understand I will check it out


Signature:

Come to my BAT kitchen: Glas over Glas!

Sim Mars | Burj Dubai Project | Madison Square Garden | 1 Andis Plaza | One21 | Lighthouse Tower | Okhta Center


The future of architecture is happening, right now!
 #1619656 Sep-27-2009 05:37 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
I looked at the simcity_2.dat file and I found the arrows for the one-way roads. Here are the file numbers:
  • 619
  • 622
  • 625
  • 627
  • 629


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1633862 Oct-22-2009 09:47 PM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009

Suspended Monorail Update    

I realize the height of suspended monorail was taller than maxis monorail That because the wheel of maglev will placed above and the maxis monorail is unchangeable on its path. So the point is to taller the Suspended Monorailin 16 m   16.5 m to projected the path of the wheels of the maglev



1. Designing

I was creating two types of monorail that i was thinking everyday

1. ATEX Type (orange)

2. Suspended monorail ( Andi's suggested )

Designs


 
 


Signature:


 


Edited: 10/24/2009 at 06:39 AM by Ledah2445
 #1634916 Oct-24-2009 09:51 PM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
I see you got yourself Google Sketchup

Ok, I was thinking about those two monorail types:

ATEX vs SUSPENDED MONORAIL

(Replace $ with Simoleons!)

  S-Monorail ATEX
Cost per Segment $100 $160
Monthly cost per seg. $1 $5
Travel speed 200 300
Network Capacity 3 000 3 500
 


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1635002 Oct-25-2009 01:50 AM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
Its really confusing about this two types of monorail . Those two are can't be transition because they are different rail tracks
We should use the ATEX because S-monorail has been build in Wuppertal Schwebebahn in Germany and Tennessee in USA


Signature:


 
 #1635393 Oct-25-2009 10:57 PM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
Originally posted by: Ledah2445
Its really confusing about this two types of monorail . Those two are can't be transition because they are different rail tracks
We should use the ATEX because S-monorail has been build in Wuppertal Schwebebahn in Germany and Tennessee in USA


They aren't meant to have a transition...

We could use the Starter-piece technology, like the one those NAM people use for GLR.


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1635522 Oct-26-2009 05:59 AM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
We need to ask permission to the NAM team...

You mean "Draggable ATEX "

Then S-Monorail will put in SimMars Beta 3 and the ATEX will place in Simmars NAM ....



Signature:


 
 #1635899 Oct-27-2009 12:09 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
OK. But then we might need a replacement for elevated rail.

I would also be happy to mod the S-Monorail. But I need to know how to mod/create transit networks. I can also BAT the suspended trams for you.



Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1635946 Oct-27-2009 04:24 AM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
There are some ideas about replacement of elevated rail
1.mod our own elevated rail or
2. need to ask permission to NAM Team to replace HSRP into elevated rail

me too, transit network modding is same as automata modding (puzzle pieces, Draggable GLR ,etc) but there is some guildlines.
Oh thank you , Shoji , Pls. include the texture


Signature:


 
 #1635976 Oct-27-2009 06:11 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
Ok, but what should it look like?


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1635983 Oct-27-2009 07:08 AM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
Guildlines in Transit Networks

1.The model must consist of a series of segment, fitting within a 16x16 meters ( equivalent to 1SC4 tiles)
and located at zero point ( x = 0 y =0 )
2.The overall model can be no larger than 16 SC4 x 16 SC4 tiles
3.The model must be exported in 3ds. files
4.The model must have fewer than 500 - 600 polygons


Signature:


 
 #1635989 Oct-27-2009 07:30 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
Ah....but I don't have 3DS max...

Also, how wide is the track the monorail gets suspended from?



Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1636429 Oct-27-2009 11:05 PM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
Oh I forgot ...Pls. temporarily replace the BuildingMill.ms script (for gmax, this will be found in your gmax\gamepacks\BAT\scripts folder) with the one attached to this post, which will force the BAT to export in True 3D instead of isometric composites

but first Pls copy you original BuildingMill.ms

I don't know how
 


BuildingMill.zip
BuildingMill.zip  (10 KB)



Signature:


 
 #1636500 Oct-28-2009 03:32 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
Ok, thanks!
...
...
...
Umm...
..quick question: Should I model the entire train in one gmax file, or should I seperate each car into individual files?


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1636762 Oct-28-2009 07:15 PM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
Separate them because those files has its own IID ( Instance ID ) in simcity_1.dat
...
and don,t directly apply the texture in gmax



Signature:


 


Edited: 10/28/2009 at 07:28 PM by Ledah2445
 #1636936 Oct-29-2009 03:01 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
What do you mean by "don't directly apply the texture in gMax"?


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1636951 Oct-29-2009 04:42 AM
User is offline View Users Profile Print this message

Author Icon

warrior
Patriot
Trixie Winner 2008

Posts: 1,332
Joined: Apr-27-2006
It will not be simple to replace El-Rail with Monorail, you'll need to right some more RULs for it.


Signature:

NAM and RAM Team Member

 #1636982 Oct-29-2009 06:49 AM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
What's a RUL?

I thought you would just block elevated rail from the menu and change the monorail text.

Oh, and hi warrior...I see you still have the "2007 Red Planetary Society Award: SimMars Team" award...


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1636988 Oct-29-2009 07:14 AM
User is offline View Users Profile Print this message

Author Icon

warrior
Patriot
Trixie Winner 2008

Posts: 1,332
Joined: Apr-27-2006
A RUL is what defines which models or textures, and where they should be placed.
One type of RUL is:
0x12345678,0,0,0x87654321,0,0=0x12345678,0,0,0x89ABCDEF,0,0
Which means:
when the piece 0x12345678 is to the left of piece 0x87654321, then change 0x12345678 to 0x12345678 (keep it the same effectively) and change 0x87654321 to 0x89ABCDEF

the ,0,0 after each IID basically means rotate the piece 90 degress clockwise 0 times, and do not flip the piece.
if it was 1,1 after the IID the it would mean rotate the piece 90 degrees clockwise 1 time, and flip the piece
The rotate digit can 0, 1, 2 or 3 (2 would be rotate it 90 degrees twice (in other words 180), and 3 would be rotate it clockwise 270 degrees)
The Flip digit can either be 1 or 0, and 1 means flip it and 0 means don't

The HSRP in the NAM uses this type of RULs, but if you to replace Monorail or El-Rail with HSRP then you will need to use another type)

If you just block El-Rail from the menu and rename the monorail text then you will have lost a network, and you might as well keep the El-Rail thewre and replace it with something else

Jonathan


Signature:

NAM and RAM Team Member

 #1636998 Oct-29-2009 08:15 AM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
warrior : I think the RUL IID is 0x10000002

Shoji : I will overwrite the texture in a old FSH.file to fit the texture in the model ( automata )



Signature:


 
 #1637015 Oct-29-2009 09:03 AM
User is offline View Users Profile Print this message

Author Icon

Xyloxadoria
City Slicker

Posts: 821
Joined: May-04-2005
Speaking of ATEX monorai, earwax_man is attempting to reskin the monorail to make such tubes but he is having trouble. Ive been trying to help him out with it but i dont know how far hes got. Right now, he is making the glass seprate from the actaul model, and t21ing it on which works out great for simmars becsue with t21s the glass isnt attached to the model. It could just be re-renderd orange and it would work for simmars.

If earwax_man gets anywhere with his monorial reskin, ill be sure to ask him if i could have the models and such. I would know how to remake them ornage for simmars.




Signature:

 
 #1637071 Oct-29-2009 12:45 PM
User is offline View Users Profile Print this message

Author Icon

earwax_man
Citizen

Posts: 459
Joined: Jul-21-2008
This is the basic t21 prop that i've done so far:



I've trippled it to show translucency.

I hope to change the textures to make it look like a darker green when I have more work done on it, but until then; I'm just going to get the basic project done first.

This is what I hope  to make it look like:


I have 2 questions:
  • Is the 500-600 polygon range for just the support and rail, or separately?
  • Do t21s have to be exported as .3ds or as props via rendering the normal way for BATs?
I'll show some work when I have more done.

- earwax_man


Signature:

My BAT showcase thread

MEP Project needs help!

My BATs



Edited: 10/29/2009 at 04:24 PM by earwax_man
 #1637219 Oct-29-2009 07:32 PM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
earwax_man : 1. what do you mean ?..
...
2 it should be rendering the normal way for BAT then after that create a t21exemplar


Signature:


 
 #1637391 Oct-29-2009 11:30 PM
User is offline View Users Profile Print this message

Author Icon

Shoji_sim
Resident
Trixie Winner 2008

Posts: 315
Joined: Sep-05-2008
earwax_man: Lovely start, I can find/make some textures useful for just this. Also, I can model the ATEX trains too. What should they look like, and how big should they be?

Ledah: I need to know how wide the S-monorail track is...


Signature:

Support Firefox: a safer and faster way to browse than that old ratty IE you have!

In a city, do you most like people to talk to, a job to earn money from, or a road to walk on?
Can we make 10 000 posts?

Unemployed?
> Join SimMars Now! <

ADVERTISEMENTS
[No ads. Want to advertise something here? PM me!]
I have just wasted 2 seconds of your life.

Edited: Server Error: 592; Error string: you_fail
 #1637395 Oct-29-2009 11:42 PM
User is offline View Users Profile Print this message

Author Icon

Larks2242
Loyalist

Posts: 1,208
Joined: Feb-15-2009
Wow great job waxy i like it!


Signature:

Have no fear the Larks is here
                            

            "That's why I don't read it, because it's garbage" - Mike Gundy on newspaper

The Bears are who we thought they were and we let em off the hook!

        Help us reach 10,000 Posts!   Press Hop Song

                              Member of the 3 Amigos of Simtropolis 

 #1637539 Oct-30-2009 06:10 AM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
Shoji: X= 2.5 y=8 z=15.5 , i think

earwax_man : I love your T21 prop



Signature:


 
 #1637584 Oct-30-2009 09:22 AM
User is offline View Users Profile Print this message

Author Icon

earwax_man
Citizen

Posts: 459
Joined: Jul-21-2008
Originally posted by: Shoji_sim
earwax_man: Lovely start, I can find/make some textures useful for just this. Also, I can model the ATEX trains too. What should they look like, and how big should they be?

Ledah: I need to know how wide the S-monorail track is...


I'll post a rough sketch of the train soon, first I'd like to get the t21s working properly though

I was thinking a very aerodynamic looking train with "Atex" on both sides of the first carriage in luminous green. I'll show you what I mean soon.

- earwax_man



Signature:

My BAT showcase thread

MEP Project needs help!

My BATs

 #1637769 Oct-30-2009 06:32 PM
User is offline View Users Profile Print this message

Author Icon

Ledah2445
Dweller

Posts: 188
Joined: Apr-05-2009
Originally posted by: earwax_man
I'll post a rough sketch of the train soon, first I'd like to get the t21s working properly though 

I was thinking a very aerodynamic looking train with "Atex" on both sides of the first carriage in luminous green. I'll show you what I mean soon.

- earwax_man
 
 Please submit to the Automata Thread  

The train should be orange window like in mars



Signature:


 
 #1639857 Nov-03-2009 02:37 PM
User is offline View Users Profile Print this message

Author Icon

earwax_man
Citizen

Posts: 459
Joined: Jul-21-2008
Statistics
353,111 users are registered to the Simtropolis community.
There are currently 38 users logged in.
The most users ever online was 2302 on 02/26/2008 at 01:47 PM.
There are currently 131 guests browsing this forum, which makes a total of 169 users using this forum.
Simtropolis 6.0
Simtropolis is Canadian, eh? 2002 - 2009 Simtropolis.com Many Cities, One Community
Simtropolis is a non-commercial fansite dedicated to City Building Games. Webmaster - dirktator(at)simtropolis.com
www.sc4ever.com www.sc3000.com SimCity 2000 SC Urban Renewal Kit
Random User Blog Cities XL SimCity 4 Deluxe SimCity Societies